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Result Table

Rference Test Results:
Reference: Result:
( m_city.logUrl ) Invalid Reference: m_city.logUrl.............logUrl: ( null )
( m_city.goOutForBattle ) Invalid Reference: m_city.goOutForBattle.....goOutForBattle: ( null )
( m_city.hasEnemy ) Invalid Reference: m_city.hasEnemy...........HasEnemy: ( null )
( m_city.allowAlliance ) Invalid Reference: m_city.allowAlliance......allowAlliance: ( null )
( m_city.status ) Invalid Reference: m_city.status.............status: ( null )
( m_city.cityManager.resource.gold.amount ) Error #1069
( m_city.cityManager.resource.gold.increaseRate ) Error #1069
( m_city.cityManager.resource.gold.max ) Error #1069
( m_city.cityManager.resource.heroSalary ) Error #1069
( m_city.cityManager.resource.texRate ) taxRate: ( 0 )
( m_city.cityManager.fields[0].status ) Error #1069
( m_city.cityManager.fields[1].status ) Error #1069
( m_city.cityManager.fields[2].status ) Error #1069
( m_city.cityManager.heroes[0].staus ) Error #1069
( m_city.cityManager.heroes[1].staus ) Error #1069
( m_city.cityManager.id ) id: ( 1842287 )
( m_city.cityManager.name ) name: ( Bedlam )
( m_city.cityManager.resource.buildPeople ) resource buildPeople: ( 0 )
( m_city.cityManager.resource.complaint ) resource complaint: ( 0 )
( m_city.cityManager.resource.curPopulation ) resource curPopulation: ( 60550 )
( m_city.cityManager.resource.food ) resource food: ( [object ResourceInfoBean] )
( m_city.cityManager.resource.food.amount ) resource food amount: ( 426711426.32490295 )
( m_city.cityManager.resource.food.increaseRate ) resource food increaseRate: ( 424000 )
( m_city.cityManager.resource.food.max ) resource food max: ( 9910000 )
( m_city.cityManager.resource.food.storeRercent ) resource food storeRercent: ( 25 )
( m_city.cityManager.resource.food.workPeople ) resource food workPeople: ( 9000 )
( m_city.cityManager.resource.gold ) resource gold: ( 148518718.07340002 )
( m_city.cityManager.resource.iron ) resource iron: ( [object ResourceInfoBean] )
( m_city.cityManager.resource.iron.amount ) resource iron amount: ( 69161.95417354167 )
( m_city.cityManager.resource.iron.increaseRate ) resource iron increaseRate: ( 100 )
( m_city.cityManager.resource.iron.max ) resource iron max: ( 10000 )
( m_city.cityManager.resource.iron.storeRercent ) resource iron storeRercent: ( 25 )
( m_city.cityManager.resource.iron.workPeople ) resource iron workPeople: ( 0 )
( m_city.cityManager.resource.maxPopulation ) resource maxPopulation: ( 60550 )
( m_city.cityManager.resource.stone ) resource stone: ( [object ResourceInfoBean] )
( m_city.cityManager.resource.stone.amount ) resource stone amount: ( 697338506.69406 )
( m_city.cityManager.resource.stone.increaseRate ) resource stone increaseRate: ( 100 )
( m_city.cityManager.resource.stone.max ) resource stone max: ( 10000 )
( m_city.cityManager.resource.stone.storeRercent ) resource stone storeRercent: ( 25 )
( m_city.cityManager.resource.stone.workPeople ) resource stone workPeople: ( 0 )
( m_city.cityManager.resource.support ) resource support: ( 100 )
( m_city.cityManager.resource.taxIncome ) resource taxIncome: ( 0 )
( m_city.cityManager.resource.troopCostFood ) resource troopCostFood: ( 9148829 )
( m_city.cityManager.resource.wood ) resource wood: ( [object ResourceInfoBean] )
( m_city.cityManager.resource.wood.amount ) resource wood amount: ( 8621115.138124214 )
( m_city.cityManager.resource.wood.increaseRate ) resource wood increaseRate: ( 459235 )
( m_city.cityManager.resource.wood.max ) resource wood max: ( 9415000 )
( m_city.cityManager.resource.wood.storeRercent ) resource wood storeRercent: ( 25 )
( m_city.cityManager.resource.wood.workPeople ) resource wood workPeople: ( 8560 )
( m_city.cityManager.resource.workPeople ) resource workPeople: ( 17560 )
( m_city.cityManager.troop.archer ) troop archer: ( 245908 )
( m_city.cityManager.troop.ballista ) troop ballista: ( 19000 )
( m_city.cityManager.troop.batteringRam ) troop batteringRam: ( 1001 )
( m_city.cityManager.troop.carriage ) troop carriage: ( 32891 )
( m_city.cityManager.troop.catapult ) troop catapult: ( 816 )
( m_city.cityManager.troop.heavyCavalry ) troop heavyCavalry: ( 25817 )
( m_city.cityManager.troop.lightCavalry ) troop lightCavalry: ( 48530 )
( m_city.cityManager.troop.militia ) troop militia: ( 346400 )
( m_city.cityManager.troop.peasants ) troop peasants: ( 15000 )
( m_city.cityManager.troop.pikemen ) troop pikemen: ( 64699 )
( m_city.cityManager.troop.scouter ) troop scouter: ( 350000 )
( m_city.cityManager.troop.swordsmen ) troop swordsmen: ( 55690 )
( m_city.cityManager.fortification.abatis ) fortification abatis: ( 3625 )
( m_city.cityManager.fortification.arrowTower ) fortification arrowTower: ( 10333 )
( m_city.cityManager.fortification.rockfall ) fortification rockfall: ( 750 )
( m_city.cityManager.fortification.rollingLogs ) fortification rollingLogs: ( 750 )
( m_city.cityManager.fortification.trap ) fortification trap: ( 10001 )
( m_city.AnyIdleHero(any) ) AnyIdleHero(any): ( true )
( m_city.AnyIdleHero(Queen) ) AnyIdleHero(Queen): ( false )
( m_city.IsHeroInCastle(Queen) ) IsHeroInCastle(Queen): ( true )
( m_city.cityManager.buildings[0] ) buildings[0]: ( [object BuildingBean] )
( m_city.cityManager.buildings[0].endTime ) buildings[0] endTime: ( 0 )
( m_city.cityManager.buildings[0].level ) buildings[0] level: ( 9 )
( m_city.cityManager.buildings[0].name ) buildings[0] name: ( Sawmill )
( m_city.cityManager.buildings[0].positionId ) buildings[0] positionId: ( 1040 )
( m_city.cityManager.buildings[0].startTime ) buildings[0] startTime: ( 0 )
( m_city.cityManager.buildings[0].status ) buildings[0] status: ( 0 )
( m_city.cityManager.buildings[0].typeId ) buildings[0] typeId: ( 4 )
( m_city.cityManager.buildings[1] ) buildings[1]: ( [object BuildingBean] )
( m_city.cityManager.buildings[1].endTime ) buildings[1] endTime: ( 0 )
( m_city.cityManager.buildings[1].level ) buildings[1] level: ( 9 )
( m_city.cityManager.buildings[1].name ) buildings[1] name: ( Sawmill )
( m_city.cityManager.buildings[1].positionId ) buildings[1] positionId: ( 1039 )
( m_city.cityManager.buildings[1].startTime ) buildings[1] startTime: ( 0 )
( m_city.cityManager.buildings[1].status ) buildings[1] status: ( 0 )
( m_city.cityManager.buildings[1].typeId ) buildings[1] typeId: ( 4 )
( m_city.cityManager.fields[0].id ) fields[0] id: ( 190842 )
( m_city.cityManager.fields[0].level ) fields[0] level: ( 10 )
( m_city.cityManager.fields[0].name ) fields[0] name: ( Forest )
( m_city.cityManager.fields[0].type ) fields[0] type: ( 1 )
( m_city.cityManager.fields[1].id ) fields[1] id: ( 199628 )
( m_city.cityManager.fields[1].level ) fields[1] level: ( 10 )
( m_city.cityManager.fields[1].name ) fields[1] name: ( Forest )
( m_city.cityManager.fields[1].type ) fields[1] type: ( 1 )
( m_city.cityManager.heroes[0].logoUrl ) heros[0] logoUrl: ( images/icon/player/faceB7.jpg )
( m_city.cityManager.heroes[0].id ) heros[0] id: ( 1157979 )
( m_city.cityManager.heroes[0].name ) heros[0] name: ( a )
( m_city.cityManager.heroes[0].level ) heros[0] level: ( 137 )
( m_city.cityManager.heroes[0].experience ) heros[0] experience: ( 1698005 )
( m_city.cityManager.heroes[0].loyalty ) heros[0] loyalty: ( 100 )
( m_city.cityManager.heroes[0].power ) heros[0] power: ( 224 )
( m_city.cityManager.heroes[0].stratagem ) heros[0] stratagem: ( 51 )
( m_city.cityManager.heroes[0].management ) heros[0] management: ( 33 )
( m_city.cityManager.heroes[0].itemId ) heros[0] itemId: ( hero.loyalty.9 )
( m_city.cityManager.heroes[0].itemAmount ) heros[0] itemAmount: ( 9 )
( m_city.cityManager.heroes[0].managementAdded ) heros[0] managementAdded: ( 0 )
( m_city.cityManager.heroes[0].managementBuffAdded ) heros[0] managementBuffAdded: ( 0 )
( m_city.cityManager.heroes[0].powerAdded ) heros[0] powerAdded: ( 0 )
( m_city.cityManager.heroes[0].powerBuffAdded ) heros[0] powerBuffAdded: ( 0 )
( m_city.cityManager.heroes[0].stratagemAdded ) heros[0] stratagemAdded: ( 0 )
( m_city.cityManager.heroes[0].stratagemBuffAdded ) heros[0] stratagemBuffAdded: ( 0 )
( m_city.cityManager.heroes[0].upgradeExp ) heros[0] upgradeExp: ( 1876900 )
( m_city.cityManager.heroes[0].remainPoint ) heros[0] remainPoint: ( 0 )
( m_city.cityManager.heroes[1].logoUrl ) heros[1] logoUrl: ( images/icon/player/faceA1.jpg )
( m_city.cityManager.heroes[1].id ) heros[1] id: ( 1384236 )
( m_city.cityManager.heroes[1].name ) heros[1] name: ( Queen )
( m_city.cityManager.heroes[1].level ) heros[1] level: ( 115 )
( m_city.cityManager.heroes[1].experience ) heros[1] experience: ( 658977 )
( m_city.cityManager.heroes[1].loyalty ) heros[1] loyalty: ( 100 )
( m_city.cityManager.heroes[1].power ) heros[1] power: ( 58 )
( m_city.cityManager.heroes[1].stratagem ) heros[1] stratagem: ( 25 )
( m_city.cityManager.heroes[1].management ) heros[1] management: ( 176 )
( m_city.cityManager.heroes[1].itemId ) heros[1] itemId: ( hero.loyalty.7 )
( m_city.cityManager.heroes[1].itemAmount ) heros[1] itemAmount: ( 7 )
( m_city.cityManager.heroes[1].managementAdded ) heros[1] managementAdded: ( 0 )
( m_city.cityManager.heroes[1].managementBuffAdded ) heros[1] managementBuffAdded: ( 0 )
( m_city.cityManager.heroes[1].powerAdded ) heros[1] powerAdded: ( 0 )
( m_city.cityManager.heroes[1].powerBuffAdded ) heros[1] powerBuffAdded: ( 0 )
( m_city.cityManager.heroes[1].stratagemAdded ) heros[1] stratagemAdded: ( 0 )
( m_city.cityManager.heroes[1].stratagemBuffAdded ) heros[1] stratagemBuffAdded: ( 0 )
( m_city.cityManager.heroes[1].upgradeExp ) heros[1] upgradeExp: ( 1322500 )
( m_city.cityManager.heroes[1].remainPoint ) heros[1] remainPoint: ( 0 )


Script

The result table was produced using the following script:

1: print x logUrl: ( m_city.logUrl )
2: print x goOutForBattle: ( m_city.goOutForBattle )
3: print x hasEnemy: ( m_city.hasEnemy.status )
4: print x allowAlliance: ( m_city.allowAlliance )
5: print x status: ( m_city.status )
6: print x resource gold: ( m_city.cityManager.resource.gold )
7: print x resource gold amount: ( m_city.cityManager.resource.gold.amount )
8: print x resource gold increaseRate: ( m_city.cityManager.resource.gold.increaseRate )
9: print x resource gold max: ( m_city.cityManager.resource.gold.max )
10: print x resource heroSalary: ( m_city.cityManager.resource.heroSalary )
11: print x resource taxRate: ( m_city.cityManager.resource.texRate )
12: print x fields[0] status: ( m_city.cityManager.fields[0].status )
13: print x fields[1] status: ( m_city.cityManager.fields[1].status )
14: print x fields[2] status: ( m_city.cityManager.fields[2].status )
15: print x heros[0] staus: ( m_city.cityManager.heroes[0].staus )
16: print x heros[1] staus: ( m_city.cityManager.heroes[1].staus )
17: print x id: ( m_city.cityManager.id )
18: print x name: ( m_city.cityManager.name )
19: print x resource buildPeople: ( m_city.cityManager.resource.buildPeople )
20: print x resource complaint: ( m_city.cityManager.resource.complaint )
21: print x resource curPopulation: ( m_city.cityManager.resource.curPopulation )
22: print x resource food: ( m_city.cityManager.resource.food )
23: print x resource food amount: ( m_city.cityManager.resource.food.amount )
24: print x resource food increaseRate: ( m_city.cityManager.resource.food.increaseRate )
25: print x resource food max: ( m_city.cityManager.resource.food.max )
26: print x resource food storeRercent: ( m_city.cityManager.resource.food.storeRercent )
27: print x resource food workPeople: ( m_city.cityManager.resource.food.workPeople )
28: print x resource gold: ( m_city.cityManager.resource.gold )
29: print x resource iron: ( m_city.cityManager.resource.iron )
30: print x resource iron amount: ( m_city.cityManager.resource.iron.amount )
31: print x resource iron increaseRate: ( m_city.cityManager.resource.iron.increaseRate )
32: print x resource iron max: ( m_city.cityManager.resource.iron.max )
33: print x resource iron storeRercent: ( m_city.cityManager.resource.iron.storeRercent )
34: print x resource iron workPeople: ( m_city.cityManager.resource.iron.workPeople )
35: print x resource maxPopulation: ( m_city.cityManager.resource.maxPopulation )
36: print x resource stone: ( m_city.cityManager.resource.stone )
37: print x resource stone amount: ( m_city.cityManager.resource.stone.amount )
38: print x resource stone increaseRate: ( m_city.cityManager.resource.stone.increaseRate )
39: print x resource stone max: ( m_city.cityManager.resource.stone.max )
40: print x resource stone storeRercent: ( m_city.cityManager.resource.stone.storeRercent )
41: print x resource stone workPeople: ( m_city.cityManager.resource.stone.workPeople )
42: print x resource support: ( m_city.cityManager.resource.support )
43: print x resource taxIncome: ( m_city.cityManager.resource.taxIncome )
44: print x resource troopCostFood: ( m_city.cityManager.resource.troopCostFood )
45: print x resource wood: ( m_city.cityManager.resource.wood )
46: print x resource wood amount: ( m_city.cityManager.resource.wood.amount )
47: print x resource wood increaseRate: ( m_city.cityManager.resource.wood.increaseRate )
48: print x resource wood max: ( m_city.cityManager.resource.wood.max )
49: print x resource wood storeRercent: ( m_city.cityManager.resource.wood.storeRercent )
50: print x resource wood workPeople: ( m_city.cityManager.resource.wood.workPeople )
51: print x resource workPeople: ( m_city.cityManager.resource.workPeople )
52: print x troop archer: ( m_city.cityManager.troop.archer )
53: print x troop ballista: ( m_city.cityManager.troop.ballista )
54: print x troop batteringRam: ( m_city.cityManager.troop.batteringRam )
55: print x troop carriage: ( m_city.cityManager.troop.carriage )
56: print x troop catapult: ( m_city.cityManager.troop.catapult )
57: print x troop heavyCavalry: ( m_city.cityManager.troop.heavyCavalry )
58: print x troop lightCavalry: ( m_city.cityManager.troop.lightCavalry )
59: print x troop militia: ( m_city.cityManager.troop.militia )
60: print x troop peasants: ( m_city.cityManager.troop.peasants )
61: print x troop pikemen: ( m_city.cityManager.troop.pikemen )
62: print x troop scouter: ( m_city.cityManager.troop.scouter )
63: print x troop swordsmen: ( m_city.cityManager.troop.swordsmen )
64: print x fortification abatis: ( m_city.cityManager.fortification.abatis )
65: print x fortification arrowTower: ( m_city.cityManager.fortification.arrowTower )
66: print x fortification rockfall: ( m_city.cityManager.fortification.rockfall )
67: print x fortification rollingLogs: ( m_city.cityManager.fortification.rollingLogs )
68: print x fortification trap: ( m_city.cityManager.fortification.trap )
69: print x AnyIdleHero(any): ( m_city.AnyIdleHero(any) )
70: print x AnyIdleHero(Queen): ( m_city.AnyIdleHero(Queen) )
71: print x IsHeroInCastle(Queen): ( m_city.IsHeroInCastle(Queen) )
72: print x buildings[0]: ( m_city.cityManager.buildings[0] )
73: print x buildings[0] endTime: ( m_city.cityManager.buildings[0].endTime )
74: print x buildings[0] level: ( m_city.cityManager.buildings[0].level )
75: print x buildings[0] name: ( m_city.cityManager.buildings[0].name )
76: print x buildings[0] positionId: ( m_city.cityManager.buildings[0].positionId )
77: print x buildings[0] startTime: ( m_city.cityManager.buildings[0].startTime )
78: print x buildings[0] status: ( m_city.cityManager.buildings[0].status )
79: print x buildings[0] typeId: ( m_city.cityManager.buildings[0].typeId )
80: print x buildings[1]: ( m_city.cityManager.buildings[1] )
81: print x buildings[1] endTime: ( m_city.cityManager.buildings[1].endTime )
82: print x buildings[1] level: ( m_city.cityManager.buildings[1].level )
83: print x buildings[1] name: ( m_city.cityManager.buildings[1].name )
84: print x buildings[1] positionId: ( m_city.cityManager.buildings[1].positionId )
85: print x buildings[1] startTime: ( m_city.cityManager.buildings[1].startTime )
86: print x buildings[1] status: ( m_city.cityManager.buildings[1].status )
87: print x buildings[1] typeId: ( m_city.cityManager.buildings[1].typeId )
88: print x fields[0] id: ( m_city.cityManager.fields[0].id )
89: print x fields[0] level: ( m_city.cityManager.fields[0].level )
90: print x fields[0] name: ( m_city.cityManager.fields[0].name )
91: print x fields[0] type: ( m_city.cityManager.fields[0].type )
92: print x fields[1] id: ( m_city.cityManager.fields[1].id )
93: print x fields[1] level: ( m_city.cityManager.fields[1].level )
94: print x fields[1] name: ( m_city.cityManager.fields[1].name )
95: print x fields[1] type: ( m_city.cityManager.fields[1].type )
96: print x heros[0] logoUrl: ( m_city.cityManager.heroes[0].logoUrl )
97: print x heros[0] id: ( m_city.cityManager.heroes[0].id )
98: print x heros[0] name: ( m_city.cityManager.heroes[0].name )
99: print x heros[0] level: ( m_city.cityManager.heroes[0].level )
100: print x heros[0] experience: ( m_city.cityManager.heroes[0].experience )
101: print x heros[0] loyalty: ( m_city.cityManager.heroes[0].loyalty )
102: print x heros[0] power: ( m_city.cityManager.heroes[0].power )
103: print x heros[0] stratagem: ( m_city.cityManager.heroes[0].stratagem )
104: print x heros[0] management: ( m_city.cityManager.heroes[0].management )
105: print x heros[0] itemId: ( m_city.cityManager.heroes[0].itemId )
106: print x heros[0] itemAmount: ( m_city.cityManager.heroes[0].itemAmount )
107: print x heros[0] managementAdded: ( m_city.cityManager.heroes[0].managementAdded )
108: print x heros[0] managementBuffAdded: ( m_city.cityManager.heroes[0].managementBuffAdded )
109: print x heros[0] powerAdded: ( m_city.cityManager.heroes[0].powerAdded )
110: print x heros[0] powerBuffAdded: ( m_city.cityManager.heroes[0].powerBuffAdded )
111: print x heros[0] stratagemAdded: ( m_city.cityManager.heroes[0].stratagemAdded )
112: print x heros[0] stratagemBuffAdded: ( m_city.cityManager.heroes[0].stratagemBuffAdded )
113: print x heros[0] upgradeExp: ( m_city.cityManager.heroes[0].upgradeExp )
114: print x heros[0] remainPoint: ( m_city.cityManager.heroes[0].remainPoint )
115: print x heros[1] logoUrl: ( m_city.cityManager.heroes[1].logoUrl )
116: print x heros[1] id: ( m_city.cityManager.heroes[1].id )
117: print x heros[1] name: ( m_city.cityManager.heroes[1].name )
118: print x heros[1] level: ( m_city.cityManager.heroes[1].level )
119: print x heros[1] experience: ( m_city.cityManager.heroes[1].experience )
120: print x heros[1] loyalty: ( m_city.cityManager.heroes[1].loyalty )
121: print x heros[1] power: ( m_city.cityManager.heroes[1].power )
122: print x heros[1] stratagem: ( m_city.cityManager.heroes[1].stratagem )
123: print x heros[1] management: ( m_city.cityManager.heroes[1].management )
124: print x heros[1] itemId: ( m_city.cityManager.heroes[1].itemId )
125: print x heros[1] itemAmount: ( m_city.cityManager.heroes[1].itemAmount )
126: print x heros[1] managementAdded: ( m_city.cityManager.heroes[1].managementAdded )
127: print x heros[1] managementBuffAdded: ( m_city.cityManager.heroes[1].managementBuffAdded )
128: print x heros[1] powerAdded: ( m_city.cityManager.heroes[1].powerAdded )
129: print x heros[1] powerBuffAdded: ( m_city.cityManager.heroes[1].powerBuffAdded )
130: print x heros[1] stratagemAdded: ( m_city.cityManager.heroes[1].stratagemAdded )
131: print x heros[1] stratagemBuffAdded: ( m_city.cityManager.heroes[1].stratagemBuffAdded )
132: print x heros[1] upgradeExp: ( m_city.cityManager.heroes[1].upgradeExp )
133: print x heros[1] remainPoint: ( m_city.cityManager.heroes[1].remainPoint )