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(Created page with "==Medal Farming== '''This is a simple script for medal farming.''' <p> '''If you have any problems you may receive help in the [http://forum.duelingelectrons.com/viewtopic.php?f...")
 
(Medal Farming)
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'''If you have any problems you may receive help in the [http://forum.duelingelectrons.com/viewtopic.php?f=21&t=7643 forum.]
 
'''If you have any problems you may receive help in the [http://forum.duelingelectrons.com/viewtopic.php?f=21&t=7643 forum.]
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'''Script by: voidship'''
 
'''Script by: voidship'''
  

Revision as of 21:36, 28 December 2011

Medal Farming

This is a simple script for medal farming.

If you have any problems you may receive help in the forum.

Script by: voidship

// Version 2011-09-06
1: config npc:0
2: label start
3: ifgosub ( m_city.cityManager.fields[9].type >= 0 ) abandon
4: sleep 3
5: ifgosub ( m_city.cityManager.fields[9].type >= 0 ) abandon
6: sleep 3
7: ifgosub ( m_city.cityManager.fields[9].type >= 0 ) abandon
8: sleep 3
9: ifgosub ( m_city.cityManager.fields[9].type >= 0 ) abandon
10: ifgosub ( m_city.AnyIdleHero(any) = true ) attack
11: loop start

12: label abandon
13: abandon xxx,yyy
14: gosubreturn

15: label attack
16: attack xxx,yyy any a:13000,w:1,p:1,sw:1,c:1,cata:1
17: gosubreturn

Market Money Maker III

Great script for trading in the market. Please read the notes inside the script and if you have any questions please refer to the forum. </p> Script by: schwak

//  IF YOU RUN OUT OF GOLD YOUR HEROES WILL LEAVE!!!
//  Thanks go to sgaggerj for the idea of turning the buy and sell
//  quantities into variables!!  Great idea!

set buy_food_price 2.5
set buy_wood_price 24.5
set buy_stone_price .5
set buy_iron_price 19
//^^^^^^^^^^^^^^^^^

set sell_food_price 4.2
set sell_wood_price 33
set sell_stone_price .9
set sell_iron_price 25
//^^^^^^^^^^^^^^^^^

//  You must have enough gold on hand to make your initail purchases
//  before running the program.  Also, you must have enough left over
//  to make more purchases if you buy anything. 

//  The following variiable must be MORE than your
//  most expensive purchase. (i.e. 6m wood @ 25 =150m)

set gold_limit 150000000
//^^^^^^^^^^^^^^^^^
//  This is where sgaggerj deserves kudos:

//  Enter the quantity of each commodity the you
//  want to buy or sell with each transaction.
//  The following 8 variables MUST BE UNIQUE
//  if any 2 are the same you will not be happy

set buy_food_qty 8000000
set buy_wood_qty 5000000
set buy_stone_qty 9999999
set buy_iron_qty 5000001

set sell_food_qty 9000000
set sell_wood_qty 2500000
set sell_stone_qty 9999998
set sell_iron_qty 2500001
//^^^^^^^^^^^^^^^^^

set food_max 5000111000
set wood_max 2000111000
set stone_max 10000111000
set iron_max 2000111000

//^^^^^^^^^^^^^^^^^

set food_min 400111000
set wood_min 5111000
set stone_min 20111000
set iron_min 5111000
//^^^^^^^^^^^^^^^^^

1: gosub setup

2: label wait
3: print x checking
4: ifgoto ( m_city.cityManager.resource.gold < %gold_limit% ) end
5: Ifgosub ( m_city.cityManager.tradesArray.length < 8 ) find1
6: print x waiting
7: sleep rnd:30
8: loop wait

9: label find1
10: print x checking if we bought food
11: ifgoto ( m_city.cityManager.tradesArray[0].amount == %buy_food_qty% ) find2
12: ifgoto ( m_city.cityManager.tradesArray[1].amount == %buy_food_qty% ) find2
13: ifgoto ( m_city.cityManager.tradesArray[2].amount == %buy_food_qty% ) find2
14: ifgoto ( m_city.cityManager.tradesArray[3].amount == %buy_food_qty% ) find2
15: ifgoto ( m_city.cityManager.tradesArray[4].amount == %buy_food_qty% ) find2
16: ifgoto ( m_city.cityManager.tradesArray[5].amount == %buy_food_qty% ) find2
17: ifgoto ( m_city.cityManager.tradesArray[6].amount == %buy_food_qty% ) find2
18: ifgoto ( m_city.cityManager.resource.food.amount < %food_max% ) ok_buy_food
19: print x limit reached so no longer buying food
20: buy food %buy_food_qty% .01
21: gosubreturn

22: label ok_buy_food
23: buy food %buy_food_qty% %buy_food_price%
24: gosubreturn

25: label find2
26: print x checking if we bought wood
27: ifgoto ( m_city.cityManager.tradesArray[1].amount == %buy_wood_qty% ) find3
28: ifgoto ( m_city.cityManager.tradesArray[0].amount == %buy_wood_qty% ) find3
29: ifgoto ( m_city.cityManager.tradesArray[2].amount == %buy_wood_qty% ) find3
30: ifgoto ( m_city.cityManager.tradesArray[3].amount == %buy_wood_qty% ) find3
31: ifgoto ( m_city.cityManager.tradesArray[4].amount == %buy_wood_qty% ) find3
32: ifgoto ( m_city.cityManager.tradesArray[5].amount == %buy_wood_qty% ) find3
33: ifgoto ( m_city.cityManager.tradesArray[6].amount == %buy_wood_qty% ) find3
34: ifgoto ( m_city.cityManager.resource.wood.amount < %wood_max% ) ok_buy_wood
35: print x limit reached so no longer buying wood
36: buy wood %buy_wood_qty% .01
37: gosubreturn

38: label ok_buy_wood
39: buy lumber %buy_wood_qty% %buy_wood_price%
40: gosubreturn

41: label find3
42: print x checking if we bought iron
43: ifgoto ( m_city.cityManager.tradesArray[2].amount == %buy_iron_qty% ) find4
44: ifgoto ( m_city.cityManager.tradesArray[0].amount == %buy_iron_qty% ) find4
45: ifgoto ( m_city.cityManager.tradesArray[1].amount == %buy_iron_qty% ) find4
46: ifgoto ( m_city.cityManager.tradesArray[3].amount == %buy_iron_qty% ) find4
47: ifgoto ( m_city.cityManager.tradesArray[4].amount == %buy_iron_qty% ) find4
48: ifgoto ( m_city.cityManager.tradesArray[5].amount == %buy_iron_qty% ) find4
49: ifgoto ( m_city.cityManager.tradesArray[6].amount == %buy_iron_qty% ) find4
50: ifgoto ( m_city.cityManager.resource.iron.amount < %iron_max% ) ok_buy_iron
51: print x limit reached so no longer buying iron
52: buy iron %buy_iron_qty% .01
53: gosubreturn

54: label ok_buy_iron
55: buy iron %buy_iron_qty% %buy_iron_price%
56: gosubreturn

57: label find4
58: print x checking if we bought stone
59: ifgoto ( m_city.cityManager.tradesArray[3].amount == %buy_stone_qty% ) find5
60: ifgoto ( m_city.cityManager.tradesArray[0].amount == %buy_stone_qty% ) find5
61: ifgoto ( m_city.cityManager.tradesArray[1].amount == %buy_stone_qty% ) find5
62: ifgoto ( m_city.cityManager.tradesArray[2].amount == %buy_stone_qty% ) find5
63: ifgoto ( m_city.cityManager.tradesArray[4].amount == %buy_stone_qty% ) find5
64: ifgoto ( m_city.cityManager.tradesArray[5].amount == %buy_stone_qty% ) find5
65: ifgoto ( m_city.cityManager.tradesArray[6].amount == %buy_stone_qty% ) find5
66: ifgoto ( m_city.cityManager.resource.stone.amount < %stone_max% ) ok_buy_stone
67: print x limit reached so no longer buying stone
68: buy stone %buy_stone_qty% .01
69: gosubreturn

70: label ok_buy_stone
71: buy stone %buy_stone_qty% %buy_stone_price%
72: gosubreturn

73: label find5
74: print x seeing if we sold food
75: ifgoto ( m_city.cityManager.tradesArray[4].amount == %sell_food_qty% ) find6
76: ifgoto ( m_city.cityManager.tradesArray[0].amount == %sell_food_qty% ) find6
77: ifgoto ( m_city.cityManager.tradesArray[1].amount == %sell_food_qty% ) find6
78: ifgoto ( m_city.cityManager.tradesArray[2].amount == %sell_food_qty% ) find6
79: ifgoto ( m_city.cityManager.tradesArray[3].amount == %sell_food_qty% ) find6
80: ifgoto ( m_city.cityManager.tradesArray[5].amount == %sell_food_qty% ) find6
81: ifgoto ( m_city.cityManager.tradesArray[6].amount == %sell_food_qty% ) find6
82: ifgoto ( m_city.cityManager.resource.food.amount > %food_min% ) ok_sell_food
83: print x limit reached so not selling any more food
84: sell food %sell_food_qty% 99
85: gosubreturn

86: label ok_sell_food
87: sell food %sell_food_qty% %sell_food_price%
88: gosubreturn

89: label find6
90: print x seeing if we sold wood
91: ifgoto ( m_city.cityManager.tradesArray[5].amount == %sell_wood_qty% ) find7
92: ifgoto ( m_city.cityManager.tradesArray[0].amount == %sell_wood_qty% ) find7
93: ifgoto ( m_city.cityManager.tradesArray[1].amount == %sell_wood_qty% ) find7
94: ifgoto ( m_city.cityManager.tradesArray[2].amount == %sell_wood_qty% ) find7
95: ifgoto ( m_city.cityManager.tradesArray[3].amount == %sell_wood_qty% ) find7
96: ifgoto ( m_city.cityManager.tradesArray[4].amount == %sell_wood_qty% ) find7
97: ifgoto ( m_city.cityManager.tradesArray[6].amount == %sell_wood_qty% ) find7
98: ifgoto ( m_city.cityManager.resource.wood.amount > %wood_min% ) ok_sell_wood
99: print x limit reached so not selling any more wood
100: sell lumber %sell_wood_qty% 99
101: gosubreturn

102: label ok_sell_wood
103: sell lumber %sell_wood_qty% %sell_wood_price%
104: gosubreturn

105: label find7
106: print x seeing if we sold iron
107: ifgoto ( m_city.cityManager.tradesArray[6].amount == %sell_iron_qty% ) find8
108: ifgoto ( m_city.cityManager.tradesArray[0].amount == %sell_iron_qty% ) find8
109: ifgoto ( m_city.cityManager.tradesArray[1].amount == %sell_iron_qty% ) find8
110: ifgoto ( m_city.cityManager.tradesArray[2].amount == %sell_iron_qty% ) find8
111: ifgoto ( m_city.cityManager.tradesArray[3].amount == %sell_iron_qty% ) find8
112: ifgoto ( m_city.cityManager.tradesArray[4].amount == %sell_iron_qty% ) find8
113: ifgoto ( m_city.cityManager.tradesArray[5].amount == %sell_iron_qty% ) find8
114: ifgoto ( m_city.cityManager.resource.iron.amount > %iron_min% ) ok_sell_iron
115: print x limit reached so not selling any more iron
116: sell iron %sell_iron_qty% 99
117: gosubreturn

118: label ok_sell_iron
119: sell iron %sell_iron_qty% %sell_iron_price%
120: gosubreturn

121: label find8
122: print x musta sold stone
123: ifgoto ( m_city.cityManager.resource.stone.amount > %stone_min% ) ok_sell_stone
124: print x limit reached so not selling any more stone
125: sell stone %sell_stone_qty% 99
126: gosubreturn

127: label ok_sell_stone
128: sell stone %sell_stone_qty% %sell_stone_price%
129: gosubreturn

130: label setup
131: config trade:0
132: canceltrade
133: print x initializing
134: ifgoto ( %buy_food_qty% == %buy_wood_qty% ) error
135: ifgoto ( %buy_food_qty% == %buy_iron_qty% ) error
136: ifgoto ( %buy_food_qty% == %buy_stone_qty% ) error
137: ifgoto ( %buy_food_qty% == %sell_food_qty% ) error
138: ifgoto ( %buy_food_qty% == %sell_wood_qty% ) error
139: ifgoto ( %buy_food_qty% == %sell_iron_qty% ) error
140: ifgoto ( %buy_food_qty% == %sell_stone_qty% ) error
141: ifgoto ( %buy_wood_qty% == %buy_iron_qty% ) error
142: ifgoto ( %buy_wood_qty% == %buy_stone_qty% ) error
143: ifgoto ( %buy_wood_qty% == %sell_food_qty% ) error
144: ifgoto ( %buy_wood_qty% == %sell_wood_qty% ) error
145: ifgoto ( %buy_wood_qty% == %sell_iron_qty% ) error
146: ifgoto ( %buy_wood_qty% == %sell_stone_qty% ) error
147: ifgoto ( %buy_iron_qty% == %buy_stone_qty% ) error
148: ifgoto ( %buy_iron_qty% == %sell_food_qty% ) error
149: ifgoto ( %buy_iron_qty% == %sell_wood_qty% ) error
150: ifgoto ( %buy_iron_qty% == %sell_iron_qty% ) error
151: ifgoto ( %buy_iron_qty% == %sell_stone_qty% ) error
152: ifgoto ( %buy_stone_qty% == %sell_food_qty% ) error
153: ifgoto ( %buy_stone_qty% == %sell_wood_qty% ) error
154: ifgoto ( %buy_stone_qty% == %sell_iron_qty% ) error
155: ifgoto ( %buy_stone_qty% == %sell_stone_qty% ) error
156: ifgoto ( %sell_food_qty% == %sell_wood_qty% ) error
157: ifgoto ( %sell_food_qty% == %sell_iron_qty% ) error
158: ifgoto ( %sell_food_qty% == %sell_stone_qty% ) error
159: ifgoto ( %sell_wood_qty% == %sell_iron_qty% ) error
160: ifgoto ( %sell_wood_qty% == %sell_stone_qty% ) error
161: ifgoto ( %sell_iron_qty% == %sell_stone_qty% ) error

162: buy food %buy_food_qty% %buy_food_price%
163: buy lumber %buy_wood_qty% %buy_wood_price%
164: buy iron %buy_iron_qty% %buy_iron_price%
165: buy stone %buy_stone_qty% %buy_stone_price%
166: sell food %sell_food_qty% %sell_food_price%
167: sell lumber %sell_wood_qty% %sell_wood_price%
168: sell iron %sell_iron_qty% %sell_iron_price%
169: sell stone %sell_stone_qty% %sell_stone_price%
170: Gosubreturn
171: label error
172: print x error
173: print x all buy and sell qty values must be different
174: print x please try again
175: goto exit
176: label end
177: ifgoto ( m_city.cityManager.resource.food.amount < %food_min% ) done
178: print x WARNING we are going to sell food 
179: print x Warning 30 sec
180: sleep 10
181: print x 20 seconds
182: print x Warning
183: print x Warning selling 10m food @5
184: print x 12 seconds
185: print x Warning
186: print x Warning
187: print x 8 seconds
188: print x Warning
189: print x too late

190: sell food 9999999 2.5
191: loop 3
192: goto finished

193: label done
194: print x not enough food to sell to raise cash
195: print x i hope your limit was not too low
196: print x or your heroes may be running away
197: goto exit

198: label finished
199: print x Thats it we ran out cash twice
200: print x the good news is we did sell food before
201: print x exiting, so the heroes are safe

202: label exit
203: print x thank you come again
204: print x don't forget to thank the author