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(BigDeploy)
(BigDeploy)
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==BigDeploy==
 
==BigDeploy==
  
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! scope="row" | Usage:
 
! scope="row" | Usage:
 
| bigdeploy marchtype xxx,yyy hero troop:xxx resource:xxx hh:mm:ss (or @:hh:mm 24hr clock time)
 
| bigdeploy marchtype xxx,yyy hero troop:xxx resource:xxx hh:mm:ss (or @:hh:mm 24hr clock time)

Revision as of 03:33, 25 May 2011

Autofarm

Usage:
Example:

Is this implemented in yeab?


SetBallsUsed

Usage: SetBallsUsed troops
Example: setballsused 20,50,130,200,400

Sets the number of ballista used to farm NPCs level 1 to 5.


Attack

Usage: attack xxx,yyy hero troop
Example: attack 111,222 any a:1000

Attack the given co-ords using the specified hero and troops.


BigAttack

Usage: bigattack xxx,yyy hero troop
Example: bigattack 111,222 any a:125000

Use war ensign to attack.


Abandon

Usage: abandon xxx,yyy
Example: abandon 111,222

Script command to abandon the valley at 111,222


Deploy

Usage: deploy marchtype xxx,yyy hero troop:xxx resource:xxx hh:mm:ss (or @:hh:mm 24hr clock time)
Example: deploy reinforce 111,222 none w:25000 f:100000 1:30:00

This is a generic command where any of the other marching commands can be used.

marchtype from

atk Attack
bld Build City
rei Reinforce
sct Scout

resource from

f food
w wood
s stone
i iron
g gold

Time can be expressed in hh:mm:ss or in local time when prefaced with @: so @:3:37 would sleep until 3:37 AM local time. When using @: the time must be specified in 24 hour time.

BigDeploy

Usage: bigdeploy marchtype xxx,yyy hero troop:xxx resource:xxx hh:mm:ss (or @:hh:mm 24hr clock time)
Example: bigdeploy reinforce 111,222 none w:25000 f:100000 1:30:00

This is a generic command where any of the other marching commands can be used along with a war ensign.

Reinforce

Usage: reinforce xxx,yyy hero troop:xxx resource:xxx HH:MM:SS (or @:HH:MM 24hr Clock)
Example: reinforce 111,222 none t:100 f:10000 @:9:30

Used to reinforce 111,222 with 10,000 food using 100 transporters at 9:30


Scout

Usage: scout xxx,yyy hero s:xxx
Example: scout 111,222 ken s:100000

scout 111,222 none s:25000

First example will scout 111,222 with 100,000 scouts using the hero called ken. Second example will scout 111,222 with 25,000 scouts but no hero.


BigScout

Usage: scout xxx,yyy hero s:xxx
Example: scout 111,222 ken s:125000

Scout 111,222 using 125,000 scout, war ensign and hero ken.


Transport

Usage: transport xxx,yyy trans:xxx resource:xxx HH:MM:SS (or @:HH:SS 24hr Clock)
Example: transport 111,222 t:1000 f:999998

An important note to remember with transportation, if you try to send more than the transports can carry, you will get an error, and the command will not function.


BigTransport

Usage: transport xxx,yyy trans:xxx resource:xxx HH:MM:SS (or @:HH:SS 24hr Clock)
Example: transport 111,222 t:125000 f:120000000

Transport resources using war ensign.


GuardedAttack

Usage: guardedattack xxx,yyy troop num_scouts opponent_troop
Example: guardedattack 111,222 a:99600,w:100,s:100,p:100,sw:100 10 a:60000,cav:50000

Used to set up a scout and an attack and recall the attack based on the result of the scout.

In the above example, the bot will schedule a scout with 10 scouts and an attack on 111,222 with 99600 archers so that the scouts arrive a random time between 15-30 seconds before the archers. If the scout fails, the attack is recalled. If the scout is successful but there are 60k+ archers OR 50k+ cavalry at the target, the attack is also recalled.

To cancel guardedattack, use EndGuardedAttack.


SetGuard

Usage: setguard xxx,yyy opponent_troop
Example: attack 111,222 any w:100000,a:100,s:100,p:100,sw:100

scout 111,222 any s:100000
setguard 111,222 a:60000,cav:50000

You can manually schedule attacks and scouts and use "setguard" to monitor the attack. Also useful if you have to restart YAEB.

The example above is a three line script, to send 100k scouts to 111,222 & to setguard monitor attack & recall if necessary.


LoyaltyAttack

Usage: loyaltyattack xxx,yyy num_cavalry
Example: loyaltyattack 111,222 3000

Repeatedly send waves of calvary to 111,222. On failure, recall all waves;(including attack waves sent from other towns); also Loyaltyattack stops attack when loyalty of 111,222 is at 7.

To cancel loyaltyattack, use EndLoyaltyAttack.


Capture

Usage: capture xxx,yyy num_cavalry
Example: capture 111,222 3000

Repeatedly send waves of cavalry to 111,222. On failure, recall all waves; Capture doesn't stop waves until 111,222 is Captured.


SpamAttack

Usage: spamattack xxx,yyy troop num_waves
Example: spamattack 111,222 cav:500,s:500 10

Repeatedly attack a town. Heroes are made sure to be at loyalty 100 before sending out.

The above example will attack 111,222 with 500 cavs & 500 scouts 10 times.

To cancel spamattack, use EndSpamAttack.


Recall

Usage: recall location
Example: recall 111,222

Used to recall all troops heading to 111,222


IdRecall

Usage: idrecall ArmyId
Example: idrecall 100333040

Used to recall the specific army with an id of 100333040

The Army Id number can be found by hovering the mouse over the army in the army tab.


AttackWait

Usage: attackwait type
Example: attackwait loyalty

attackwait honor
attackwait spam

To wait for loyaltyattack, honorattack, or spamattack to end