(→RenameCity) |
(→Teleport) |
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{| class="wikitable" | {| class="wikitable" | ||
! style="text-align:left;" | Usage: | ! style="text-align:left;" | Usage: | ||
− | | teleport [state] | + | | teleport [state or coords] |
|- | |- | ||
! style="text-align:left;" | Example: | ! style="text-align:left;" | Example: | ||
− | | teleport saxony | + | | |
+ | teleport saxony<br> | ||
+ | teleport 111,222 | ||
|- | |- | ||
! style="text-align:left;" | States: | ! style="text-align:left;" | States: | ||
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|} | |} | ||
− | Random teleports your city to the state specified. | + | Random teleports your city to the state specified, or if using coordinates instead will advanced teleport your city to the coordinates specified. When trying to advance teleport, the bot will first use the Pioneer teleports available after server merge if you have them. |
==Abandon== | ==Abandon== |
Revision as of 10:22, 3 February 2012
Contents
Comfort
Usage: | comfort comforttype |
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Example: |
comfort pray |
Performs one of the comfort commands in the city that it is run from.
comforttype
1 | relief |
2 | pray |
3 | bless |
4 | popraise |
Levy
Usage: | levy levytype |
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Example: |
levy 1
levy food |
Performs one of the levy actions in the city run from.
levytype
1 | gold |
2 | food |
3 | wood |
4 | stone |
5 | iron |
SetTaxRate
Usage: | settaxrate rate% |
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Example: | settaxrate 20 |
Sets Tax Rate to 20%
Production
Usage: | production food% wood% stone% iron% |
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Example: | production 100 100 100 100 |
Sets city production of resources. You must use a number between 0 and 100 and there must be ONE space between the command and each value changed.
RenameCity
Usage: | renamecity newname [picture ID 1-4] |
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Example: |
renamecity YAEBRulz |
Change a city's name and (optionally) picture. The picture IDs are as follows:
Evacuatetown
Usage: | evacuatetown coords |
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Example: | evacuatetown 111,222 |
This script command will tell the bot to send all troops and resources that it can carry to the specified coordinates from this city, in order for the town to be abandoned later. The bot will leave all of the heroes in the city. You must move them manually. This script should be run before config abandon:1 is used in goals.
To cancel the evacuation use EndEvacuate.
Teleport
Usage: | teleport [state or coords] |
---|---|
Example: |
teleport saxony |
States: |
freisland, saxony, north march, bohemia, |
Random teleports your city to the state specified, or if using coordinates instead will advanced teleport your city to the coordinates specified. When trying to advance teleport, the bot will first use the Pioneer teleports available after server merge if you have them.
Abandon
Usage: | abandon XXX,YYY |
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Example: |
abandon 111,222 |
Abandon the valley at 111,222
AbandonTown
Usage: | AbandonTown [city] |
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Example: |
abandontown 111,222 |
- You can only run abandontown from a different city than the one you want to abandon.
- The city being abandoned can be referred to by name or coordinates.
- The bot does not check for troops or heroes. Any heroes or troops in the town or travelling from the town will be irreplacably deleted.
- Be sure your escaping troops have arrived at their destination before abandoning any city.
Abandontown should be used with care. It is best to allow the bot to BUILD NPCs, but for whatever purpose you must use this command DOUBLE CHECK that you have entered the correct coordinates or city name to be abandoned. Be sure to run 'evacuatetown' script command previous to using this command if you have troops or resources in the city to be moved.
There are No 2nd Chances using this command!
There is no crying in baseball. If you accidentaly delete your level 850 training hero, we feel really bad for you, but don't come crying to us. We cannot get it back for you.
Buildcity
Usage: | buildcity xxx,yyy |
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Example: | buildcity 111,222 |
Used to build a city on at 111,222. It will capture the flat for you.
To cancel a city building, use CancelBuildcity.