From NEAT Portal Wiki
Jump to: navigation, search
(Npctroops)
m (npc:10)
Line 20: Line 20:
 
<font size="2.5" face="courier" color="#A43900">7</font> - Attack npcs 7<br>
 
<font size="2.5" face="courier" color="#A43900">7</font> - Attack npcs 7<br>
 
<font size="2.5" face="courier" color="#A43900">8</font> - Attack npcs 8<br>
 
<font size="2.5" face="courier" color="#A43900">8</font> - Attack npcs 8<br>
<font size="2.5" face="courier" color="#A43900">9</font> - Attack npcs 9
+
<font size="2.5" face="courier" color="#A43900">9</font> - Attack npcs 9<br>
 +
<font size="2.5" face="courier" color="#A43900">9</font> - Attack npcs 10 only
 
|}
 
|}
  

Revision as of 09:22, 6 August 2011

Npc

Usage: config npc:[switch]
Example:

config npc:5

Switch:

1 - Attack npcs 1 to 5
2 - Attack npcs 2 to 5
3 - Attack npcs 3 to 5
4 - Attack npcs 4 to 5
5 - Attack npcs 5
6 - Attack npcs 6
7 - Attack npcs 7
8 - Attack npcs 8
9 - Attack npcs 9
9 - Attack npcs 10 only

Enabling this config will start the bot npc farming for you. Level 1-5 npcs can be farmed with no losses for free resources with the proper research and troops, whereas level 6+ npcs cannot be. Level 10 npc farming is configured seperately and will be explained further down this page. The bot will farm npcs in a radius around your city as specified in distancepolicy or modified by farmingpolicy.

By default the bot will send out as many npc runs at a time as it's able to with troops, heroes, and limits. You may wish to control how many are sent at a time. This can be done via the goal npcteams or via rallypolicy.

The bot is automatically programmed to send the proper safe amount of transports and ballista (for lvl 1-5 npcs), or transports, archers, and layers (for 6+ npcs) based on the level of the npc and your logistics research. You can change the default troops used with the config settings ballsused or npctroops. If a hero is sent on a npc farming run, and it's attack attribute is below 50, the bot will send the default number of ballista regardless of what you set. For level 5 npcs, this default is 550 ballista.

The bot starts with the closest npc and works it's way out, restarting again based on the following order of priority:

If npclimit is set and reached (ie, config npclimit:10 and you have 10+ days of food in the city), and if config training:1 or config training:2 is enabled, the bot will restart again at the nearest npc every hour instead to train your heroes. The 8 hour default can be changed via farmingpolicy for each level of npc farmed, or farmingcycle for all npcs.

Y.A.E.B. will automatically detect maintenance and reset your farming cycle after it relogs. You can also manually reset it by typing \resetfarminghistory in the Commands window.


Farmingpolicy

Usage: config npc:[switch]
Example:

farmingpolicy /level:5 /mindistance:1 /maxdistance:7 /farmingcycle:8
farmingpolicy /level:10 /mindistance:1 /maxdistance:5 /farmingcycle:1
farmingpolicy /level:8 /mindistance:1 /maxdistance:5 /farmingcycle:1

Switch:

/level:#
/mindistance:#
/maxdistance:#
/farmingcycle:#
/safeballs:#

Coming soon:
/trainint:#
/trainpol:#
/heroes:hero1,hero2,hero3
/npclist:111,222;111,223;111,224

Npc farming has receieved a major overhaul in the bot. It is now much more flexible and powerful, allowing you to farm specific levels of npcs for specific numbers of miles in specific intervals, and in coming versions with specific heroes too. The switches /mindistance and /maxdistance allow you to instruct the bot how far it will go for that particular level of npc or that particular npclist. Details on how the bot prioritizes which npcs to farm with the various available settings can be found here. The /farmingcycle switch allows you to tell the bot how often to reset it's farming history for that particular level of npc or npclist, and to start over from the closest. The /safeballs switch allows you to override the default safe ballista number for each level of npc, so that heroes below 50 attack would use your custom number instead. By utilizing the /heroes and /npclist switches when they're added in as well, you could even have your main traininghero farming your closest few npc10s every hour, while a secondary big hero farms npc10s further out every 8 hours.... or you could have a politics hero hit a 1 mile away npc5 or 8 every hour for experience and stay home being mayor the rest of the time.

The above 3 examples could be combined with npc, npcheroes, npctroops, and npclimits to have your bot farm level 5, 8, and 10 npcs as follows:

farmingpolicy /level:5 /mindistance:1 /maxdistance:7 /farmingcycle:8
config npc:5
npcheroes 5 !mainguy,!queen,any
npctroops 5 b:500,t:400

farmingpolicy /level:10 /mindistance:1 /maxdistance:5 /farmingcycle:1
npcheroes 10 mainguy
npctroops 10 a:90k,w:2k,wo:2k,s:4k,t:2k
npclimits 10 a:400k

farmingpolicy /level:8 /mindistance:1 /maxdistance:5 /farmingcycle:1
npcheroes 8 queen,smartguy
npctroops 8 a:19k,w:80k,t:1k
npclimits 8 w:200k,a:100k


Farming Restrictions

There are many goals the bot can use to determine which npcs it is allowed to farm. They are processed by the bot in the following order of priority:

  • If an npclist is set for that level of npcs, it will farm npcs only on the list.
  • If npcbounds is set, farm all npcs within these boundaries
  • If farmingpolicy uses /mindistance and /maxdistance switches, then farm all npcs within that many miles from the city
  • If distancepolicy is set, then farm all npcs within that many miles from the city
  • If nothing is set to determine distance, then farm for a 10 mile radius from the city.


Npclimit

Usage: config npclimit:[days]
Example:

config npclimit:10

This goal sets a limit in days for the amount of food obtained when farming npc's. Y.A.E.B. will limit farming to the specified number of days based on your troops' food consumption.

If this goal is not reached, the bot will farm your npcs once every 8 hours. Once it is reached, the bot will no longer farm until it falls below the specified number of days, or unless config training:1 or config training:2 is enabled for level 1-9 npcs, or config training10:1 is enabled for npc10s.

If this goal is not set, the bot will default to a 1 day npclimit. You can make it unlimited by putting an unreachable number in, for example config npclimit:9999

In revisions after 2070, if this goal is not set, the bot will default to unlimited if config trading:1 is set, or default to 10 days if trading is off.


Buildnpc

Usage: config buildnpc:[switch]
Example:

config buildnpc:15

Switch:

0 - Disable buildnpc
1 - Build npcs level 1
2 - Build npcs level 2
3 - Build npcs level 3
4 - Build npcs level 4
5 - Build npcs level 5
10 - Build npcs level 10
15 - Build npcs level 5 & 10
20 - Convert all flats to npcs

Combined with NpcBuildPolicy, this tells the bot what levels of npcs you wish to have it build for you. The bot will attack open flats of the requested levels using the troops specified in valleytroops, or the default if one is not set.


NpcBuildPolicy

Usage: npcbuildpolicy /level:[level] /mindistance:[miles] /maxdistance:[miles]
Example:

npcbuildpolicy /level:10 /mindistance:1 /maxdistance:5

You can specify which npcs you want to be built at which distances by using this goal. For example, if config buildnpc:10 is enabled the bot will know to build npcs of level 10. With the above example, it will know to build level 10 npcs between 1-5 miles away.

You can also use a range within the level switch, for example /level:1-10 to emcompass all levels of npcs, from 1 to 10. Some common building examples would be:

For npcs level 5 & 10 only, 10's up to 5 miles away, 5's up to 15 miles beyond that:

config buildnpc:15
npcbuildpolicy /level:10 /mindistance:1 /maxdistance:5
npcbuildpolicy /level:5 /mindistance:6 /maxdistance:15

For npcs of any level, at any distance for 15 miles around you (ie - fill all flats):

config buildnpc:20
npcbuildpolicy /level:1-10 /mindistance:1 /maxdistance:15

For npcs of any level, with 10's up to 5 miles away, 5's beyond that up to 10 miles away, and any junk level beyond that up to 20 miles away:

config buildnpc:20
npcbuildpolicy /level:10 /mindistance:1 /maxdistance:5
npcbuildpolicy /level:5 /mindistance:6 /maxdistance:10
npcbuildpolicy /level:1-4 /mindistance:11 /maxdistance:20
npcbuildpolicy /level:6-9 /mindistance:11 /maxdistance:20


Npclist

Usage: npclist [level] npc1 npc2 npc3 [...] npcX
Example:

npclist 5 111,222 111,333 111,444 111,555
npclist 8 111,202 111,303 111,404 111,505

By default, Y.A.E.B. will find and farm npcs on it's own of the level you specify via the config npc goal. However, you may sometimes wish to restrict your bot to only farm specific npcs. You can do so with this directive. By listing the coordinates of every npc you wish the bot to farm, you can restrict it's farming. In the examples above, the bot will farm level level 5 npcs at the specified coordinates, and level 8 npcs at the other specified coordinates. Details on how the bot prioritizes which npcs to farm with the various available settings can be found here.

NOTE: it is not recommended to use this unless you need to due to sharing npcs with a friendly neighbor, etc. It's much better to let the bot decide what to hit.


Npctroops

Usage: npctroops [level] troops_to_send
Example:

npctroops 10 a:90000,wo:2000,w:2000,s:4000,t:2000
npctroops 9 a:90000,wo:2000,w:2000,s:4000,t:2000
npctroops 8 w:100000
npctroops 5 b:400,t:400

By deafult, Y.A.E.B. will send out what it thinks is the optimal troop setup for each level of npc it farms. You can configure your own troop settings with this directive. In the example above, the bot will send out 400 ballista and 400 transports to level 5 npcs, 100k warriors to level 8 npcs, and 90k archers/2k workers/2k warriors/2k transports to level 9 and 10 npcs.

You can let the bot decide how many transports to send on a npc run by leaving them out in the goal. The bot will then send enough transports for a full plunder based on your logistics level. If you wish the bot to actually send 0 transports, use t:0 in the goal.


Npcteams

Usage: npcteams number_to_send
Example:

npcteams 7

This directive tells the bot how many npc farm teams it may send out at a time.


Ballsused

Usage: ballsused npc1s,npc2s,npc3s,npc4s,npc5s
Example:

ballsused 25,50,170,250,500

This directive is being phased out in lieu of the more powerful npctroops goal.


Npc10list

Usage: npc10list npc1 npc2 npc3 npc4
Example:

npc10list 111,222 111,333 111,444

This directive is being phased out in lieu of the more powerful npclimits goal that has been expanded to accept a level parameter in versions after rev1268.


Npc10troops

Usage: npc10troops troops_to_send
Example:

npc10troops a:90000,wo:2000,w:2000,s:4000,t:2000

This directive is being phased out in lieu of the more powerful npctroops goal.


Npc10limit

Usage: npc10limit troops_to_have
Example:

npc10limit a:390000,s:50000

This directive is being phased out in lieu of the more powerful npclimits goal, below.


NpcLimits

Usage: npclimits [level] troops_to_have
Example:

npclimits 10 a:390000,s:50000
npclimits 8 a:50000,w:100000

This is a necessary goal for npc level 6-10 farming. If this goal is not set, the bot will not farm npcs of these levels. This directive tells the bot the minimum number of troops it must have in the city before it will farm another level 6-10 npc. In the example above, the bot must have 390k archers and 50k scouts before it will resume farming 10s, and 50k archers and 100k warriors before it will resume farming 8s.


Npcbounds

Usage: npcbounds Xmin Xmax Ymin Ymax
Example:

npcbounds 5 200 215 400 415
npcbounds 8 200 205 400 405

By default, Y.A.E.B. will find and farm npcs on it's own as specified with farmingpolicy. However, you may sometimes wish to restrict your bot to only farm npcs in a specific area. You can do so with this directive. This tells the bot the bounderies in which it may farm. In the example above, the bot would be allowed to farm in a square with the top left corner at 200,400 and the bottom right corner at 215,415 for level 5 npcs. In the 2nd example above, the bot will only farm level 8 npcs between 200,400 and 205,405.

The bot will process which npcs to farm based on the priorities specified here.

NOTE: it is not recommended to use this unless you need to due to sharing npcs with a friendly neighbor, etc. It's much better to let the bot decide what to hit.


Npcexcludelist

Usage: npcexcludelist npc1 npc2 npc3 npc4
Example:

npcexcludelist 111,222 111,333 111,444

By default, Y.A.E.B. will find and farm npcs on it's own of the level you specify in farmingpolicy goals. However, you may sometimes wish to restrict your bot to not farm specific npcs. You can do so with this directive. This tells the bot to find what npcs to farm, but to skip the specified npcs in it's farming cycle. In the example above, all npcs within the allowed radius will be farmed, except 111,222 111,333 and 111,444. This exclude list works for any level of npc being farmed.


Npc10excludelist

Usage: npc10excludelist npc1 npc2 npc3 npc4
Example:

npc10excludelist 111,222 111,333 111,444

This goal is no longer necessary. Npcexcludelist will exclude all npcs at the given coordinates, regardless of level.


Farmingcycle

Usage: config farmingcycle:[hours]
Example:

config farmingcycle:6

By default, the bot will farm the npcs in range once every 8 hours. You can change the duration between restarting the farming cycle with this. Each city can have a different number of hours to restart farming from the beginning.

The bot will process priority of how often to farm in the following order:

  • If config training:1 or config training10:1, then farm every hour
  • If farmingpolicy for that level of npc specifies a /farmingcycle switch, then use that number of hours
  • If config farmingcycle (this goal) is set, then use that number of hours
  • If nothing is set, then use 8 hour cycles.