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The bot is automatically programmed to send the proper safe amount of transports and ballista (for lvl 1-5 npcs), or transports, archers, and layers (for 6+ npcs) based on the level of the npc and your logistics research. You can change the default troops used with the config settings [[NPC_Goals#Ballsused|ballsused]] or [[NPC_Goals#Npctroops|npctroops]]. If a hero is sent on a npc farming run, and it's attack attribute is below 50, the bot will send the default number of ballista regardless of what you set. For level 5 npcs, this default is 550 ballista. | The bot is automatically programmed to send the proper safe amount of transports and ballista (for lvl 1-5 npcs), or transports, archers, and layers (for 6+ npcs) based on the level of the npc and your logistics research. You can change the default troops used with the config settings [[NPC_Goals#Ballsused|ballsused]] or [[NPC_Goals#Npctroops|npctroops]]. If a hero is sent on a npc farming run, and it's attack attribute is below 50, the bot will send the default number of ballista regardless of what you set. For level 5 npcs, this default is 550 ballista. | ||
− | The bot starts with the closest npc and works it's way out, restarting again | + | The bot starts with the closest npc and works it's way out, restarting again based on the following order of priority: |
+ | * If [[Hero_Goals#Training|config training:1]] or [[Hero_Goals#Training10|config training10:1]], then farm every hour | ||
+ | * If /farmingcycle switch is used in farmingpolicy (this goal), then use that number of hours | ||
+ | * If [[NPC_Goals#Farmigncycle|config farmingcycle]] is set, then use that number of hours | ||
+ | * If nothing is set, then use 8 hour cycles. | ||
+ | |||
+ | Y.A.E.B. will automatically detect maintenance and reset your farming cycle after it relogs. You can manually reset it by typing \resetfarminghistory in the [[In-Line_Commands|Commands]] window. | ||
==Npclimit== | ==Npclimit== |
Revision as of 21:33, 31 May 2011
Contents
Farmingpolicy
Usage: | config npc:[switch] |
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Example: | farmingpolicy /level:5 /mindistance:1 /maxdistance:7 /farmingcycle:8 farmingpolicy /level:10 /mindistance:1 /maxdistance:5 /farmingcycle:1 |
Npc farming has receieved a major overhaul in Y.A.E.B. starting in versions past 1268. It is now much more flexible and powerful, allowing you to farm specific levels of npcs for specific numbers of miles in specific intervals. The switches /mindistance and /maxdistance allow you to instruct the bot how far it will go for that particular level of npc, rather than being forced to resort to npclists and boundaries to limit, for example, npc10 farming to closer distances than npc5 farming, as previously was the case. The /farmingcycle switch allows you to tell the bot how often to reset it's farming history for that particular level of npc, and start over from the closest.
The above 3 examples could be combined with npcheroes, npctroops, and npclimits to have your bot farm level 5, 8, and 10 npcs as follows:
farmingpolicy /level:5 /mindistance:1 /maxdistance:7 /farmingcycle:8
npcheroes 5 !mainguy,!queen,any
npctroops 5 b:500,t:400
farmingpolicy /level:10 /mindistance:1 /maxdistance:5 /farmingcycle:1
npcheroes 10 mainguy
npctroops 10 a:90k,w:2k,wo:2k,s:4k,t:2k
npclimits 10 a:400k
farmingpolicy /level:8 /mindistance:1 /maxdistance:5 /farmingcycle:1
npcheroes 8 queen,smartguy
npctroops 8 a:19k,w:80k,t:1k
npclimits 8 w:200k,a:100k
The bot is automatically programmed to send the proper safe amount of transports and ballista (for lvl 1-5 npcs), or transports, archers, and layers (for 6+ npcs) based on the level of the npc and your logistics research. You can change the default troops used with the config settings ballsused or npctroops. If a hero is sent on a npc farming run, and it's attack attribute is below 50, the bot will send the default number of ballista regardless of what you set. For level 5 npcs, this default is 550 ballista.
The bot starts with the closest npc and works it's way out, restarting again based on the following order of priority:
- If config training:1 or config training10:1, then farm every hour
- If /farmingcycle switch is used in farmingpolicy (this goal), then use that number of hours
- If config farmingcycle is set, then use that number of hours
- If nothing is set, then use 8 hour cycles.
Y.A.E.B. will automatically detect maintenance and reset your farming cycle after it relogs. You can manually reset it by typing \resetfarminghistory in the Commands window.
Npclimit
Usage: | config npclimit:[days] |
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Example: | config npclimit:10 |
This goal sets a limit in days for the amount of food obtained when farming npc's, Y.A.E.B. will limit farming to the specified number of days based on your troops' food consumption. If this is not set, or the goal is not reached, the bot will farm your npcs once every 8 hours. If this is set and the goal is reached, the bot will no longer farm until it falls below the specified number of days, or unless config training:1 or config training:2 is enabled.
Buildnpc
Usage: | config buildnpc:[switch] |
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Example: | config buildnpc:15 |
Switch: | 0 - Disable buildnpc 1 - Build npcs level 1 |
Combined with buildnpcmin and buildnpcmax, this tells the bot what levels of npcs you wish to have it build for you. The bot will attack open flats of the requested levels using the troops specified in valleytroops, or the default if one is not set.
You should specify which npcs you want to be built at which distances by using buildnpcmin and buildnpcmax. For example, if config buildnpc:20 is enabled the bot will know to fill every flat with npcs, but you may not want it building junk level npcs close to you. You can set the minimum and maximum miles for each level of npcs from you that it will build using the following syntax:
Buildnpcmin npc1s npc2s npc3s npc4s npc5s npc6s npc7s npc8s npc9s npc10s
Buildnpcmax npc1s npc2s npc3s npc4s npc5s npc6s npc7s npc8s npc9s npc10s
As an example, if I wanted the bot to build level 10 npcs within 4 miles of my city, level 5 npcs between 5-8 miles of my city, and any level npcs beyond 8 miles from my city up to a 20 mile radius away from my city, I would type it as:
buildnpcmin 9 9 9 9 5 9 9 9 9 0
buildnpcmax 20 20 20 20 8 20 20 20 20 4
Npclist
Usage: | npclist [level] npc1 npc2 npc3 [...] npcX |
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Example: | npclist 5 111,222 111,333 111,444 111,555 npclist 8 111,202 111,303 111,404 111,505 |
By default, Y.A.E.B. will find and farm npcs on it's own of the level you specify via the config npc goal. However, you may sometimes wish to restrict your bot to only farm specific npcs. You can do so with this directive. By listing the coordinates of every npc you wish the bot to farm, you can restrict it's farming. In the examples above, the bot will farm level level 5 npcs at the specified coordinates, and level 8 npcs at the other specified coordinates.
NOTE: it is not recommended to use this unless you need to due to sharing npcs with a friendly neighbor, etc. It's much better to let the bot decide what to hit.
Npctroops
Usage: | npctroops [level] troops_to_send |
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Example: | npctroops 10 a:90000,wo:2000,w:2000,s:4000,t:2000 npctroops 9 a:90000,wo:2000,w:2000,s:4000,t:2000 |
By deafult, Y.A.E.B. will send out what it thinks is the optimal troop setup for each level of npc it farms. You can configure your own troop settings with this directive. In the example above, the bot will send out 400 ballista and 400 transports to level 5 npcs, 100k warriors to level 8 npcs, and 90k archers/2k workers/2k warriors/2k transports to level 9 and 10 npcs.
Npcteams
Usage: | npcteams number_to_send |
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Example: | npcteams 7 |
This directive tells the bot how many npc farm teams it may send out at a time.
Ballsused
Usage: | ballsused npc1s,npc2s,npc3s,npc4s,npc5s |
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Example: | ballsused 25,50,170,250,500 |
This directive tells the bot how many ballista to use when farming level 1-5 npcs. It is being phased out in lieu of the more powerful npctroops goal. The bot will automatically determine how many transports to send along with the ballista based on your logistics research.
Npc10list
Usage: | npc10list npc1 npc2 npc3 npc4 |
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Example: | npc10list 111,222 111,333 111,444 |
By default, Y.A.E.B. will find and farm level 10 npcs on it's own if you have configured it to farm them. However, you may sometimes wish to restrict your bot to only farm specific level 10 npcs. You can do so with this directive. This directive is being phased out in lieu of the more powerful npclimits goal that has been expanded to accept a level parameter in versions after rev1268.
Npc10troops
Usage: | npc10troops troops_to_send |
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Example: | npc10troops a:90000,wo:2000,w:2000,s:4000,t:2000 |
By deafult, Y.A.E.B. will send out what it thinks is the optimal troop setup for each level of npc it farms. You can configure your own troop settings for level 10 npcs with this directive. It is being phased out in lieu of the more powerful npctroops goal. In the example above, the bot will send out 90k archers/2k workers/2k warriors/2k transports to level 10 npc.
Npc10limit
Usage: | npc10limit troops_to_have |
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Example: | npc10limit a:390000,s:50000 |
This is the "on" switch for npc level 10 farming. If this goal is not set, the bot will not farm level 10 npcs. This directive tells the bot the minimum number of troops it must have in the city before it will farm another level 10 npc. In the example above, the bot must have 390k archers and 50k scouts before it will resume farming. This goal is being phased out in lieu of the more powerful npclimits goal, below.
NpcLimits
Usage: | npclimits [level] troops_to_have |
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Example: | npclimits 10 a:390000,s:50000 npclimits 8 a:50000,w:100000 |
This is a necessary goal for npc level 6-10 farming. If this goal is not set, the bot will not farm npcs of these levels. This directive tells the bot the minimum number of troops it must have in the city before it will farm another level 6-10 npc. In the example above, the bot must have 390k archers and 50k scouts before it will resume farming 10s, and 50k archers and 100k warriors before it will resume farming 8s.
Npcbounds
Usage: | npcbounds Xmin Xmax Ymin Ymax |
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Example: | npcbounds 5 200 215 400 415 npcbounds 8 200 205 400 405 |
By default, Y.A.E.B. will find and farm npcs on it's own of the level you specify via the config npc goal. However, you may sometimes wish to restrict your bot to only farm npcs in a specific area. You can do so with this directive. This tells the bot the bounderies in which it may farm. In the example above, the bot would be allowed to farm in a square with the top left corner at 200,400 and the bottom right corner at 215,415 for level 5 npcs. In the 2nd example above, the bot will only farm level 8 npcs between 200,400 and 205,405.
NOTE: it is not recommended to use this unless you need to due to sharing npcs with a friendly neighbor, etc. It's much better to let the bot decide what to hit.
Npcexcludelist
Usage: | npcexcludelist npc1 npc2 npc3 npc4 |
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Example: | npcexcludelist 111,222 111,333 111,444 |
By default, Y.A.E.B. will find and farm npcs on it's own of the level you specify in farmingpolicy goals. However, you may sometimes wish to restrict your bot to not farm specific npcs. You can do so with this directive. This tells the bot to find what npcs to farm, but to skip the specified npcs in it's farming cycle. In the example above, all npcs within the allowed radius will be farmed, except 111,222 111,333 and 111,444. This exclude list works for any level of npc being farmed.
Npc10excludelist
Usage: | npc10excludelist npc1 npc2 npc3 npc4 |
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Example: | npc10excludelist 111,222 111,333 111,444 |
This goal is no longer necessary. Npcexcludelist will exclude all npcs at the given coordinates, regardless of level.
Farmingcycle
Usage: | config farmingcycle:[hours] |
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Example: | config farmingcycle:6 |
By default, the bot will farm the npcs in range once every 8 hours. You can change the duration between restarting the farming cycle with this. Each city can have a different number of hours to restart farming from the beginning.
The bot will process priority of how often to farm in the following order:
- If config training:1 or config training10:1, then farm every hour
- If farmingpolicy for that level of npc specifies a /farmingcycle switch, then use that number of hours
- If config farmingcycle (this goal) is set, then use that number of hours
- If nothing is set, then use 8 hour cycles.