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'''If you have any problems you may receive help in the [http://forum.duelingelectrons.com/viewtopic.php?f=21&t=7643 forum.] | '''If you have any problems you may receive help in the [http://forum.duelingelectrons.com/viewtopic.php?f=21&t=7643 forum.] | ||
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'''Script by: voidship''' | '''Script by: voidship''' | ||
Revision as of 20:36, 28 December 2011
Medal Farming
This is a simple script for medal farming.
If you have any problems you may receive help in the forum.
Script by: voidship
// Version 2011-09-06 1: config npc:0 2: label start 3: ifgosub ( m_city.cityManager.fields[9].type >= 0 ) abandon 4: sleep 3 5: ifgosub ( m_city.cityManager.fields[9].type >= 0 ) abandon 6: sleep 3 7: ifgosub ( m_city.cityManager.fields[9].type >= 0 ) abandon 8: sleep 3 9: ifgosub ( m_city.cityManager.fields[9].type >= 0 ) abandon 10: ifgosub ( m_city.AnyIdleHero(any) = true ) attack 11: loop start 12: label abandon 13: abandon xxx,yyy 14: gosubreturn 15: label attack 16: attack xxx,yyy any a:13000,w:1,p:1,sw:1,c:1,cata:1 17: gosubreturn
Market Money Maker III
Great script for trading in the market. Please read the notes inside the script and if you have any questions please refer to the forum. </p> Script by: schwak
// IF YOU RUN OUT OF GOLD YOUR HEROES WILL LEAVE!!! // Thanks go to sgaggerj for the idea of turning the buy and sell // quantities into variables!! Great idea! set buy_food_price 2.5 set buy_wood_price 24.5 set buy_stone_price .5 set buy_iron_price 19 //^^^^^^^^^^^^^^^^^ set sell_food_price 4.2 set sell_wood_price 33 set sell_stone_price .9 set sell_iron_price 25 //^^^^^^^^^^^^^^^^^ // You must have enough gold on hand to make your initail purchases // before running the program. Also, you must have enough left over // to make more purchases if you buy anything. // The following variiable must be MORE than your // most expensive purchase. (i.e. 6m wood @ 25 =150m) set gold_limit 150000000 //^^^^^^^^^^^^^^^^^ // This is where sgaggerj deserves kudos: // Enter the quantity of each commodity the you // want to buy or sell with each transaction. // The following 8 variables MUST BE UNIQUE // if any 2 are the same you will not be happy set buy_food_qty 8000000 set buy_wood_qty 5000000 set buy_stone_qty 9999999 set buy_iron_qty 5000001 set sell_food_qty 9000000 set sell_wood_qty 2500000 set sell_stone_qty 9999998 set sell_iron_qty 2500001 //^^^^^^^^^^^^^^^^^ set food_max 5000111000 set wood_max 2000111000 set stone_max 10000111000 set iron_max 2000111000 //^^^^^^^^^^^^^^^^^ set food_min 400111000 set wood_min 5111000 set stone_min 20111000 set iron_min 5111000 //^^^^^^^^^^^^^^^^^ 1: gosub setup 2: label wait 3: print x checking 4: ifgoto ( m_city.cityManager.resource.gold < %gold_limit% ) end 5: Ifgosub ( m_city.cityManager.tradesArray.length < 8 ) find1 6: print x waiting 7: sleep rnd:30 8: loop wait 9: label find1 10: print x checking if we bought food 11: ifgoto ( m_city.cityManager.tradesArray[0].amount == %buy_food_qty% ) find2 12: ifgoto ( m_city.cityManager.tradesArray[1].amount == %buy_food_qty% ) find2 13: ifgoto ( m_city.cityManager.tradesArray[2].amount == %buy_food_qty% ) find2 14: ifgoto ( m_city.cityManager.tradesArray[3].amount == %buy_food_qty% ) find2 15: ifgoto ( m_city.cityManager.tradesArray[4].amount == %buy_food_qty% ) find2 16: ifgoto ( m_city.cityManager.tradesArray[5].amount == %buy_food_qty% ) find2 17: ifgoto ( m_city.cityManager.tradesArray[6].amount == %buy_food_qty% ) find2 18: ifgoto ( m_city.cityManager.resource.food.amount < %food_max% ) ok_buy_food 19: print x limit reached so no longer buying food 20: buy food %buy_food_qty% .01 21: gosubreturn 22: label ok_buy_food 23: buy food %buy_food_qty% %buy_food_price% 24: gosubreturn 25: label find2 26: print x checking if we bought wood 27: ifgoto ( m_city.cityManager.tradesArray[1].amount == %buy_wood_qty% ) find3 28: ifgoto ( m_city.cityManager.tradesArray[0].amount == %buy_wood_qty% ) find3 29: ifgoto ( m_city.cityManager.tradesArray[2].amount == %buy_wood_qty% ) find3 30: ifgoto ( m_city.cityManager.tradesArray[3].amount == %buy_wood_qty% ) find3 31: ifgoto ( m_city.cityManager.tradesArray[4].amount == %buy_wood_qty% ) find3 32: ifgoto ( m_city.cityManager.tradesArray[5].amount == %buy_wood_qty% ) find3 33: ifgoto ( m_city.cityManager.tradesArray[6].amount == %buy_wood_qty% ) find3 34: ifgoto ( m_city.cityManager.resource.wood.amount < %wood_max% ) ok_buy_wood 35: print x limit reached so no longer buying wood 36: buy wood %buy_wood_qty% .01 37: gosubreturn 38: label ok_buy_wood 39: buy lumber %buy_wood_qty% %buy_wood_price% 40: gosubreturn 41: label find3 42: print x checking if we bought iron 43: ifgoto ( m_city.cityManager.tradesArray[2].amount == %buy_iron_qty% ) find4 44: ifgoto ( m_city.cityManager.tradesArray[0].amount == %buy_iron_qty% ) find4 45: ifgoto ( m_city.cityManager.tradesArray[1].amount == %buy_iron_qty% ) find4 46: ifgoto ( m_city.cityManager.tradesArray[3].amount == %buy_iron_qty% ) find4 47: ifgoto ( m_city.cityManager.tradesArray[4].amount == %buy_iron_qty% ) find4 48: ifgoto ( m_city.cityManager.tradesArray[5].amount == %buy_iron_qty% ) find4 49: ifgoto ( m_city.cityManager.tradesArray[6].amount == %buy_iron_qty% ) find4 50: ifgoto ( m_city.cityManager.resource.iron.amount < %iron_max% ) ok_buy_iron 51: print x limit reached so no longer buying iron 52: buy iron %buy_iron_qty% .01 53: gosubreturn 54: label ok_buy_iron 55: buy iron %buy_iron_qty% %buy_iron_price% 56: gosubreturn 57: label find4 58: print x checking if we bought stone 59: ifgoto ( m_city.cityManager.tradesArray[3].amount == %buy_stone_qty% ) find5 60: ifgoto ( m_city.cityManager.tradesArray[0].amount == %buy_stone_qty% ) find5 61: ifgoto ( m_city.cityManager.tradesArray[1].amount == %buy_stone_qty% ) find5 62: ifgoto ( m_city.cityManager.tradesArray[2].amount == %buy_stone_qty% ) find5 63: ifgoto ( m_city.cityManager.tradesArray[4].amount == %buy_stone_qty% ) find5 64: ifgoto ( m_city.cityManager.tradesArray[5].amount == %buy_stone_qty% ) find5 65: ifgoto ( m_city.cityManager.tradesArray[6].amount == %buy_stone_qty% ) find5 66: ifgoto ( m_city.cityManager.resource.stone.amount < %stone_max% ) ok_buy_stone 67: print x limit reached so no longer buying stone 68: buy stone %buy_stone_qty% .01 69: gosubreturn 70: label ok_buy_stone 71: buy stone %buy_stone_qty% %buy_stone_price% 72: gosubreturn 73: label find5 74: print x seeing if we sold food 75: ifgoto ( m_city.cityManager.tradesArray[4].amount == %sell_food_qty% ) find6 76: ifgoto ( m_city.cityManager.tradesArray[0].amount == %sell_food_qty% ) find6 77: ifgoto ( m_city.cityManager.tradesArray[1].amount == %sell_food_qty% ) find6 78: ifgoto ( m_city.cityManager.tradesArray[2].amount == %sell_food_qty% ) find6 79: ifgoto ( m_city.cityManager.tradesArray[3].amount == %sell_food_qty% ) find6 80: ifgoto ( m_city.cityManager.tradesArray[5].amount == %sell_food_qty% ) find6 81: ifgoto ( m_city.cityManager.tradesArray[6].amount == %sell_food_qty% ) find6 82: ifgoto ( m_city.cityManager.resource.food.amount > %food_min% ) ok_sell_food 83: print x limit reached so not selling any more food 84: sell food %sell_food_qty% 99 85: gosubreturn 86: label ok_sell_food 87: sell food %sell_food_qty% %sell_food_price% 88: gosubreturn 89: label find6 90: print x seeing if we sold wood 91: ifgoto ( m_city.cityManager.tradesArray[5].amount == %sell_wood_qty% ) find7 92: ifgoto ( m_city.cityManager.tradesArray[0].amount == %sell_wood_qty% ) find7 93: ifgoto ( m_city.cityManager.tradesArray[1].amount == %sell_wood_qty% ) find7 94: ifgoto ( m_city.cityManager.tradesArray[2].amount == %sell_wood_qty% ) find7 95: ifgoto ( m_city.cityManager.tradesArray[3].amount == %sell_wood_qty% ) find7 96: ifgoto ( m_city.cityManager.tradesArray[4].amount == %sell_wood_qty% ) find7 97: ifgoto ( m_city.cityManager.tradesArray[6].amount == %sell_wood_qty% ) find7 98: ifgoto ( m_city.cityManager.resource.wood.amount > %wood_min% ) ok_sell_wood 99: print x limit reached so not selling any more wood 100: sell lumber %sell_wood_qty% 99 101: gosubreturn 102: label ok_sell_wood 103: sell lumber %sell_wood_qty% %sell_wood_price% 104: gosubreturn 105: label find7 106: print x seeing if we sold iron 107: ifgoto ( m_city.cityManager.tradesArray[6].amount == %sell_iron_qty% ) find8 108: ifgoto ( m_city.cityManager.tradesArray[0].amount == %sell_iron_qty% ) find8 109: ifgoto ( m_city.cityManager.tradesArray[1].amount == %sell_iron_qty% ) find8 110: ifgoto ( m_city.cityManager.tradesArray[2].amount == %sell_iron_qty% ) find8 111: ifgoto ( m_city.cityManager.tradesArray[3].amount == %sell_iron_qty% ) find8 112: ifgoto ( m_city.cityManager.tradesArray[4].amount == %sell_iron_qty% ) find8 113: ifgoto ( m_city.cityManager.tradesArray[5].amount == %sell_iron_qty% ) find8 114: ifgoto ( m_city.cityManager.resource.iron.amount > %iron_min% ) ok_sell_iron 115: print x limit reached so not selling any more iron 116: sell iron %sell_iron_qty% 99 117: gosubreturn 118: label ok_sell_iron 119: sell iron %sell_iron_qty% %sell_iron_price% 120: gosubreturn 121: label find8 122: print x musta sold stone 123: ifgoto ( m_city.cityManager.resource.stone.amount > %stone_min% ) ok_sell_stone 124: print x limit reached so not selling any more stone 125: sell stone %sell_stone_qty% 99 126: gosubreturn 127: label ok_sell_stone 128: sell stone %sell_stone_qty% %sell_stone_price% 129: gosubreturn 130: label setup 131: config trade:0 132: canceltrade 133: print x initializing 134: ifgoto ( %buy_food_qty% == %buy_wood_qty% ) error 135: ifgoto ( %buy_food_qty% == %buy_iron_qty% ) error 136: ifgoto ( %buy_food_qty% == %buy_stone_qty% ) error 137: ifgoto ( %buy_food_qty% == %sell_food_qty% ) error 138: ifgoto ( %buy_food_qty% == %sell_wood_qty% ) error 139: ifgoto ( %buy_food_qty% == %sell_iron_qty% ) error 140: ifgoto ( %buy_food_qty% == %sell_stone_qty% ) error 141: ifgoto ( %buy_wood_qty% == %buy_iron_qty% ) error 142: ifgoto ( %buy_wood_qty% == %buy_stone_qty% ) error 143: ifgoto ( %buy_wood_qty% == %sell_food_qty% ) error 144: ifgoto ( %buy_wood_qty% == %sell_wood_qty% ) error 145: ifgoto ( %buy_wood_qty% == %sell_iron_qty% ) error 146: ifgoto ( %buy_wood_qty% == %sell_stone_qty% ) error 147: ifgoto ( %buy_iron_qty% == %buy_stone_qty% ) error 148: ifgoto ( %buy_iron_qty% == %sell_food_qty% ) error 149: ifgoto ( %buy_iron_qty% == %sell_wood_qty% ) error 150: ifgoto ( %buy_iron_qty% == %sell_iron_qty% ) error 151: ifgoto ( %buy_iron_qty% == %sell_stone_qty% ) error 152: ifgoto ( %buy_stone_qty% == %sell_food_qty% ) error 153: ifgoto ( %buy_stone_qty% == %sell_wood_qty% ) error 154: ifgoto ( %buy_stone_qty% == %sell_iron_qty% ) error 155: ifgoto ( %buy_stone_qty% == %sell_stone_qty% ) error 156: ifgoto ( %sell_food_qty% == %sell_wood_qty% ) error 157: ifgoto ( %sell_food_qty% == %sell_iron_qty% ) error 158: ifgoto ( %sell_food_qty% == %sell_stone_qty% ) error 159: ifgoto ( %sell_wood_qty% == %sell_iron_qty% ) error 160: ifgoto ( %sell_wood_qty% == %sell_stone_qty% ) error 161: ifgoto ( %sell_iron_qty% == %sell_stone_qty% ) error 162: buy food %buy_food_qty% %buy_food_price% 163: buy lumber %buy_wood_qty% %buy_wood_price% 164: buy iron %buy_iron_qty% %buy_iron_price% 165: buy stone %buy_stone_qty% %buy_stone_price% 166: sell food %sell_food_qty% %sell_food_price% 167: sell lumber %sell_wood_qty% %sell_wood_price% 168: sell iron %sell_iron_qty% %sell_iron_price% 169: sell stone %sell_stone_qty% %sell_stone_price% 170: Gosubreturn 171: label error 172: print x error 173: print x all buy and sell qty values must be different 174: print x please try again 175: goto exit 176: label end 177: ifgoto ( m_city.cityManager.resource.food.amount < %food_min% ) done 178: print x WARNING we are going to sell food 179: print x Warning 30 sec 180: sleep 10 181: print x 20 seconds 182: print x Warning 183: print x Warning selling 10m food @5 184: print x 12 seconds 185: print x Warning 186: print x Warning 187: print x 8 seconds 188: print x Warning 189: print x too late 190: sell food 9999999 2.5 191: loop 3 192: goto finished 193: label done 194: print x not enough food to sell to raise cash 195: print x i hope your limit was not too low 196: print x or your heroes may be running away 197: goto exit 198: label finished 199: print x Thats it we ran out cash twice 200: print x the good news is we did sell food before 201: print x exiting, so the heroes are safe 202: label exit 203: print x thank you come again 204: print x don't forget to thank the author