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Revision as of 12:31, 19 October 2011
Contents
Npc
Usage: | config npc:[switch] |
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Example: |
config npc:5 |
Switch: |
1 - Attack npcs 1 to 5 |
Enabling this config will start the bot npc farming for you. Level 1-5 npcs can be farmed with no losses for free resources with the proper research and troops, whereas level 6+ npcs cannot be. Level 10 npc farming is configured seperately and will be explained further down this page. The bot will farm npcs in a radius around your city as specified in distancepolicy or modified by farmingpolicy.
By default the bot will send out as many npc runs at a time as it's able to with troops, heroes, and limits. You may wish to control how many are sent at a time. This can be done via the goal npcteams or via rallypolicy.
The bot is automatically programmed to send the proper safe amount of transports and ballista (for lvl 1-5 npcs), or transports, archers, and layers (for 6+ npcs) based on the level of the npc and your logistics research. You can change the default troops used with the config settings ballsused or npctroops. If a hero is sent on a npc farming run, and it's attack attribute is below 50, the bot will send the default number of ballista regardless of what you set. For level 5 npcs, this default is 550 ballista.
The bot starts with the closest npc and works it's way out, restarting again based on the following order of priority:
- If config training:1 or config training10:1, then farm every hour [see below]
- If /farmingcycle switch is used in farmingpolicy, then use that number of hours
- If config farmingcycle is set, then use that number of hours
- If nothing is set, then use 8 hour cycles.
If npclimit is set and reached (ie, config npclimit:10 and you have 10+ days of food in the city), and if config training:1 or config training:2 is enabled, the bot will restart again at the nearest npc every hour instead to train your heroes. The 8 hour default can be changed via farmingpolicy for each level of npc farmed, or farmingcycle for all npcs.
Y.A.E.B. will automatically detect maintenance and reset your farming cycle after it relogs. You can also manually reset it by typing \resetfarminghistory in the Commands window.
Farmingpolicy
Usage: | config npc:[switch] |
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Example: |
farmingpolicy /level:5 /mindistance:1 /maxdistance:7 /farmingcycle:8 |
Switch: |
/level:# |
Npc farming has receieved a major overhaul in the bot. It is now much more flexible and powerful, allowing you to farm specific levels of npcs for specific numbers of miles in specific intervals.
The switches /mindistance and /maxdistance allow you to instruct the bot how far it will go for that particular level of npc or that particular npclist. Details on how the bot prioritizes which npcs to farm with the various available settings can be found here.
The /farmingcycle or /cycle switch allows you to tell the bot how often to reset it's farming history for that particular level of npc or npclist, and to start over from the closest.
The /safeballs switch allows you to override the default safe ballista number for each level of npc, so that heroes below 50 attack would use your custom number instead.
NOTE: farmingpolicy is -not- required for npc farming. If you merely want to farm npcs using the default or goal settings for distance, etc. then you can omit farmingpolicy entirely and just go with config npc:5 or whatnot.
The above 3 examples could be combined with npc, npcheroes, npctroops, and npclimits to have your bot farm level 5, 8, and 10 npcs as follows:
config npc:5 farmingpolicy /level:5 /mindistance:1 /maxdistance:7 /farmingcycle:8 npcheroes 5 !mainguy,!queen,any npctroops 5 b:500,t:400 farmingpolicy /level:10 /mindistance:1 /maxdistance:5 /farmingcycle:1 npcheroes 10 mainguy npctroops 10 a:90k,w:2k,wo:2k,s:4k,t:2k npclimits 10 a:400k farmingpolicy /level:8 /mindistance:1 /maxdistance:5 /farmingcycle:1 npcheroes 8 queen,smartguy npctroops 8 a:19k,w:80k,t:1k npclimits 8 w:200k,a:100k
Farming Restrictions
There are many goals the bot can use to determine which npcs it is allowed to farm. They are processed by the bot in the following order of priority:
- If an npclist is set for that level of npcs, it will farm npcs only on the list.
- If npcbounds is set, farm all npcs within these boundaries
- If farmingpolicy uses /mindistance and /maxdistance switches, then farm all npcs within that many miles from the city
- If distancepolicy is set, then farm all npcs within that many miles from the city
- If nothing is set to determine distance, then farm for a 10 mile radius from the city.
Npclimit
Usage: | config npclimit:[days] |
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Example: |
config npclimit:10 |
This goal sets a limit in days for the amount of food obtained when farming npc's. Y.A.E.B. will limit farming to the specified number of days based on your troops' food consumption.
If this goal is not reached, the bot will farm your npcs once every 8 hours. Once it is reached, the bot will no longer farm until it falls below the specified number of days, or unless config training:1 or config training:2 is enabled for level 1-9 npcs, or config training10:1 is enabled for npc10s.
If this goal is not set, the bot will default to a 1 day npclimit. You can make it unlimited by putting an unreachable number in, for example config npclimit:9999
In revisions after 2070, if this goal is not set, the bot will default to unlimited if config trading:1 is set, or default to 10 days if trading is off.
Buildnpc
Usage: | config buildnpc:[switch] |
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Example: |
config buildnpc:15 |
Switch: |
0 - Disable buildnpc |
Combined with NpcBuildPolicy, this tells the bot what levels of npcs you wish to have it build for you. The bot will attack open flats of the requested levels using the troops specified in valleytroops, or the default if one is not set.
NpcBuildPolicy
Usage: | npcbuildpolicy /level:[level] /mindistance:[miles] /maxdistance:[miles] |
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Example: |
npcbuildpolicy /level:10 /mindistance:1 /maxdistance:5 |
You can specify which npcs you want to be built at which distances by using this goal. For example, if config buildnpc:10 is enabled the bot will know to build npcs of level 10. With the above example, it will know to build level 10 npcs between 1-5 miles away. If a maxdistance is not set, the bot defaults to mindistance + 1 mile.
*NOTE* npcbuildpolicy is optional. If you wish for distancepolicy setting to be used for any npc that will be built according to your config buildnpc:x goal, then npcbuildpolicy is not necessary. This is only useful if you wish to specify different distances for different levels of npcs to be built.
You can also use a range within the level switch, for example /level:1-10 to emcompass all levels of npcs, from 1 to 10. Some common building examples would be:
For npcs level 5 & 10 only, 10's up to 5 miles away, 5's up to 15 miles beyond that:
config buildnpc:15 npcbuildpolicy /level:10 /mindistance:1 /maxdistance:5 npcbuildpolicy /level:5 /mindistance:6 /maxdistance:15
For npcs of any level, with 10's up to 5 miles away, 5's beyond that up to 10 miles away, and any junk level beyond that up to 20 miles away:
config buildnpc:20 npcbuildpolicy /level:10 /mindistance:1 /maxdistance:5 npcbuildpolicy /level:5 /mindistance:6 /maxdistance:10 npcbuildpolicy /level:1-4 /mindistance:11 /maxdistance:20 npcbuildpolicy /level:6-9 /mindistance:11 /maxdistance:20
AcquireFlats
Usage: | config acquireflats:[switch] |
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Example: |
config acquireflats:1 |
This goal, combined with config abandonflats, can instruct the bot to automatically capture, hold, and release flats for maintenance to level them up in order to build npcs of the desired level. With this goal enabled, the bot will attempt to acquire (capture) all flats within the npc building distance specificed in distancepolicy or npcbuildpolicy and hold them. It will hold as many flats as possible, so be aware you will lose valleys in order to hold them.
AbandonFlats
Usage: | config abandonflats:[switch] |
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Example: |
config abandonflats:1 |
This goal, combined with config acquireflats, can instruct the bot to automatically capture, hold, and release flats for maintenance to level them up in order to build npcs of the desired level. With this goal enabled, the bot will attempt to abandon all flats it is currently holding that do not meet the specified level for building as npcs. The bot will abandon flats during the maintenance warning, when it pauses normally, usually around the "5 minute left" mark. Flats abandoned at this time will be recaptured either for building or holding, if config acquireflats is enabled.
Npclist
Usage: | npclist [level] npc1 npc2 npc3 [...] npcX |
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Example: |
npclist 5 111,222 111,333 111,444 111,555 |
By default, Y.A.E.B. will find and farm npcs on it's own of the level you specify via the config npc goal. However, you may sometimes wish to restrict your bot to only farm specific npcs. You can do so with this directive. By listing the coordinates of every npc you wish the bot to farm, you can restrict it's farming. In the examples above, the bot will farm level level 5 npcs at the specified coordinates, and level 8 npcs at the other specified coordinates. Details on how the bot prioritizes which npcs to farm with the various available settings can be found here.
NOTE: it is not recommended to use this unless you need to due to sharing npcs with a friendly neighbor, etc. It's much better to let the bot decide what to hit.
Npctroops
Usage: | npctroops [level] troops_to_send |
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Example: |
npctroops 10 a:90000,wo:2000,w:2000,s:4000,t:2000 |
By deafult, Y.A.E.B. will send out what it thinks is the optimal troop setup for each level of npc it farms. You can configure your own troop settings with this directive. In the example above, the bot will send out 400 ballista and 400 transports to level 5 npcs, 100k warriors to level 8 npcs, and 90k archers/2k workers/2k warriors/2k transports to level 9 and 10 npcs.
You can let the bot decide how many transports to send on a npc run by leaving them out in the goal. The bot will then send enough transports for a full plunder based on your logistics level. If you wish the bot to actually send 0 transports, use t:0 in the goal.
Npcteams
Usage: | npcteams number_to_send |
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Example: |
npcteams 7 |
This directive tells the bot how many npc farm teams it may send out at a time.
Ballsused
Usage: | ballsused npc1s,npc2s,npc3s,npc4s,npc5s |
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Example: |
ballsused 25,50,170,250,500 |
This directive is being phased out in lieu of the more powerful npctroops goal.
Npc10list
Usage: | npc10list npc1 npc2 npc3 npc4 |
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Example: |
npc10list 111,222 111,333 111,444 |
This directive is being phased out in lieu of the more powerful npclimits goal that has been expanded to accept a level parameter in versions after rev1268.
Npc10troops
Usage: | npc10troops troops_to_send |
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Example: |
npc10troops a:90000,wo:2000,w:2000,s:4000,t:2000 |
This directive is being phased out in lieu of the more powerful npctroops goal.
Npc10limit
Usage: | npc10limit troops_to_have |
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Example: |
npc10limit a:390000,s:50000 |
This directive is being phased out in lieu of the more powerful npclimits goal, below.
NpcLimits
Usage: | npclimits [level] troops_to_have |
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Example: |
npclimits 10 a:390000,s:50000 |
This is a necessary goal for npc level 6-10 farming. If this goal is not set, the bot will not farm npcs of these levels. This directive tells the bot the minimum number of troops it must have in the city before it will farm another level 6-10 npc. In the example above, the bot must have 390k archers and 50k scouts before it will resume farming 10s, and 50k archers and 100k warriors before it will resume farming 8s.
Npcbounds
Usage: | npcbounds Xmin Xmax Ymin Ymax |
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Example: |
npcbounds 5 200 215 400 415 |
By default, Y.A.E.B. will find and farm npcs on it's own as specified with farmingpolicy. However, you may sometimes wish to restrict your bot to only farm npcs in a specific area. You can do so with this directive. This tells the bot the bounderies in which it may farm. In the example above, the bot would be allowed to farm in a square with the top left corner at 200,400 and the bottom right corner at 215,415 for level 5 npcs. In the 2nd example above, the bot will only farm level 8 npcs between 200,400 and 205,405.
The bot will process which npcs to farm based on the priorities specified here.
NOTE: it is not recommended to use this unless you need to due to sharing npcs with a friendly neighbor, etc. It's much better to let the bot decide what to hit.
Npcexcludelist
Usage: | npcexcludelist npc1 npc2 npc3 npc4 |
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Example: |
npcexcludelist 111,222 111,333 111,444 |
By default, Y.A.E.B. will find and farm npcs on it's own of the level you specify in farmingpolicy goals. However, you may sometimes wish to restrict your bot to not farm specific npcs. You can do so with this directive. This tells the bot to find what npcs to farm, but to skip the specified npcs in it's farming cycle. In the example above, all npcs within the allowed radius will be farmed, except 111,222 111,333 and 111,444. This exclude list works for any level of npc being farmed.
Npc10excludelist
Usage: | npc10excludelist npc1 npc2 npc3 npc4 |
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Example: |
npc10excludelist 111,222 111,333 111,444 |
This goal is no longer necessary. Npcexcludelist will exclude all npcs at the given coordinates, regardless of level.
Farmingcycle
Usage: | config farmingcycle:[hours] |
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Example: |
config farmingcycle:6 |
By default, the bot will farm the npcs in range once every 8 hours. You can change the duration between restarting the farming cycle with this. Each city can have a different number of hours to restart farming from the beginning.
The bot will process priority of how often to farm in the following order:
- If config training:1 or config training10:1, then farm every hour
- If farmingpolicy for that level of npc specifies a /farmingcycle switch, then use that number of hours
- If config farmingcycle (this goal) is set, then use that number of hours
- If nothing is set, then use 8 hour cycles.