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(Levy)
Line 1: Line 1:
 
==Comfort==
 
==Comfort==
  
{| style="width: 25%; text-align:center" border="1"
+
{| class="wikitable"
! scope="row" | Usage:
+
! style="text-align:left;" | Usage:
 
| comfort comforttype
 
| comfort comforttype
 
|-
 
|-
! scope="row" | Example:
+
! style="text-align:left;" | Example:
| comfort pray<br>
+
|  
 +
comfort pray<br>
 
comfort 1<br>
 
comfort 1<br>
 
comfort bless<br>
 
comfort bless<br>
Line 15: Line 16:
  
 
'''comforttype'''
 
'''comforttype'''
{| style="width: 25%; text-align:center" border="1"
+
{| class="wikitable"
 
| 1 || relief
 
| 1 || relief
 
|-
 
|-
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==Levy==
 
==Levy==
  
{| style="width: 25%; text-align:center" border="1"
+
{| class="wikitable"
! scope="row" | Usage:
+
! style="text-align:left;" | Usage:
 
| levy levytype
 
| levy levytype
 
|-
 
|-
! scope="row" | Example:
+
! style="text-align:left;" | Example:
| levy 1
+
|  
 +
levy 1
 
levy food<br>
 
levy food<br>
 
levy 3<br>
 
levy 3<br>
Line 42: Line 44:
  
 
'''levytype'''
 
'''levytype'''
{| style="width: 25%; text-align:center" border="1"
+
{| class="wikitable"
 
| 1 || gold
 
| 1 || gold
 
|-
 
|-
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==SetTaxRate==
 
==SetTaxRate==
  
{| style="width: 25%; text-align:center" border="1"
+
{| class="wikitable"
! scope="row" | Usage:
+
! style="text-align:left;" | Usage:
 
| settaxrate rate%
 
| settaxrate rate%
 
|-
 
|-
! scope="row" | Example:
+
! style="text-align:left;" | Example:
 
| settaxrate 20
 
| settaxrate 20
 
|}
 
|}
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==Production==
 
==Production==
  
{| style="width: 25%; text-align:center" border="1"
+
{| class="wikitable"
! scope="row" | Usage:
+
! style="text-align:left;" | Usage:
 
| production food% wood% stone% iron%
 
| production food% wood% stone% iron%
 
|-
 
|-
! scope="row" | Example:
+
! style="text-align:left;" | Example:
 
| production 100 100 100 100
 
| production 100 100 100 100
 
|}
 
|}
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==Evacuatetown==
 
==Evacuatetown==
  
{| style="width: 25%; text-align:center" border="1"
+
{| class="wikitable"
! scope="row" | Usage:
+
! style="text-align:left;" | Usage:
 
| evacuatetown coords
 
| evacuatetown coords
 
|-
 
|-
! scope="row" | Example:
+
! style="text-align:left;" | Example:
 
| evactuatetown 111,222
 
| evactuatetown 111,222
 
|}
 
|}
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==Teleport==
 
==Teleport==
  
{| style="width: 30%; text-align:center" border="1"
+
{| class="wikitable"
! scope="row" | Usage:
+
! style="text-align:left;" | Usage:
 
| teleport [state]
 
| teleport [state]
 
|-
 
|-
! scope="row" | Example:
+
! style="text-align:left;" | Example:
 
| teleport saxony
 
| teleport saxony
 
|-
 
|-
! scope="row" | States:
+
! style="text-align:left;" | States:
| freisland, saxony, north march, bohemia,<br>
+
|  
 +
freisland, saxony, north march, bohemia,<br>
 
lower lorraine, franconia, thuringia, moravia,<br>
 
lower lorraine, franconia, thuringia, moravia,<br>
 
upper lorraine, swabia, bavaria, carinthia,<br>
 
upper lorraine, swabia, bavaria, carinthia,<br>
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==Abandon==
 
==Abandon==
  
{| style="width: 25%; text-align:center" border="1"
+
{| class="wikitable"
! scope="row" | Usage:
+
! style="text-align:left;" | Usage:
 
| abandon XXX,YYY
 
| abandon XXX,YYY
 
|-
 
|-
! scope="row" | Example:
+
! style="text-align:left;" | Example:
 
| abandon 111,222
 
| abandon 111,222
 
|}
 
|}
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==AbandonTown==
 
==AbandonTown==
  
{| style="width: 25%; text-align:center" border="1"
+
{| class="wikitable"
! scope="row" | Usage:
+
! style="text-align:left;" | Usage:
 
| AbandonTown
 
| AbandonTown
 
|-
 
|-
! scope="row" | Example:
+
! style="text-align:left;" | Example:
 
| abandontown
 
| abandontown
 
|}
 
|}
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==SetGate==
 
==SetGate==
  
{| style="width: 25%; text-align:center" border="1"
+
{| class="wikitable"
! scope="row" | Usage:
+
! style="text-align:left;" | Usage:
 
| setgate boolean
 
| setgate boolean
 
|-
 
|-
! scope="row" | Example:
+
! style="text-align:left;" | Example:
| setgate true<br>
+
|  
 +
setgate true<br>
 
setgate false
 
setgate false
 
|}
 
|}
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==Buildcity==
 
==Buildcity==
  
{| style="width: 25%; text-align:center" border="1"
+
{| class="wikitable"
! scope="row" | Usage:
+
! style="text-align:left;" | Usage:
 
| buildcity xxx,yyy
 
| buildcity xxx,yyy
 
|-
 
|-
! scope="row" | Example:
+
! style="text-align:left;" | Example:
 
| buildcity 111,222
 
| buildcity 111,222
 
|}
 
|}

Revision as of 10:07, 1 June 2011

Comfort

Usage: comfort comforttype
Example:

comfort pray
comfort 1
comfort bless
comfort 4

Performs one of the comfort commands in the city that it is run from.

comforttype

1 relief
2 pray
3 bless
4 poprise

Levy

Usage: levy levytype
Example:

levy 1 levy food
levy 3
levy stone
levy 5

Performs one of the levy actions in the city run from.

levytype

1 gold
2 food
3 wood
4 stone
5 iron

SetTaxRate

Usage: settaxrate rate%
Example: settaxrate 20

Sets Tax Rate to 20%

Production

Usage: production food% wood% stone% iron%
Example: production 100 100 100 100

Sets city production of resources. You must use a number between 0 and 100 and there must be ONE space between the command and each value changed.


Evacuatetown

Usage: evacuatetown coords
Example: evactuatetown 111,222

This script command will tell the bot to send all troops and resources that it can carry to the specified coordinates from this city, in order for the town to be abandoned later. The bot will leave 10 scouts and all of the heroes in the city. You must move them manually. This script should be run before config abandon:1 is used in goals.

To cancel the evacuation use EndEvacuate.

Teleport

Usage: teleport [state]
Example: teleport saxony
States:

freisland, saxony, north march, bohemia,
lower lorraine, franconia, thuringia, moravia,
upper lorraine, swabia, bavaria, carinthia,
burgundy, lombardy, tuscany, romagna

Random teleports your city to the state specified.

Abandon

Usage: abandon XXX,YYY
Example: abandon 111,222

Abandon the valley at 111,222


AbandonTown

Usage: AbandonTown
Example: abandontown

Abandontown should be used with care. It is used in the SCRIPTS TAB of the Town to be abandoned. It is best to allow the bot to BUILD NPCs, but for whatever purpose you must use this command DOUBLE CHECK that it is in the City to be Abandoned. Be sure to run 'evacuatetown' script command previous to using this command.

There are No 2nd Chances using this command!


SetGate

Usage: setgate boolean
Example:

setgate true
setgate false

True to open gate, false to close gate.

  • NOTE : The Gate Config must be disabled with "config gate:0" to enable this script command.

Buildcity

Usage: buildcity xxx,yyy
Example: buildcity 111,222

Used to build a city on previously captured flat at 111,222


To cancel a city building, use CancelBuildcity.