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		<id>http://wiki.neatportal.com/index.php?action=history&amp;feed=atom&amp;title=Reference_Test</id>
		<title>Reference Test - Revision history</title>
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		<updated>2026-05-07T02:28:08Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.neatportal.com/index.php?title=Reference_Test&amp;diff=939&amp;oldid=prev</id>
		<title>Anonymous: quotations...</title>
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				<updated>2011-07-04T05:45:36Z</updated>
		
		<summary type="html">&lt;p&gt;quotations...&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:45, 4 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ( m_city.cityManager.resource.heroSalary )||Error #1069&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ( m_city.cityManager.resource.heroSalary )||Error #1069&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ( m_city.cityManager.resource.&amp;lt;font color=&amp;quot;blue&amp;gt;texRate&amp;lt;/font&amp;gt; )||taxRate: ( 0 )&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ( m_city.cityManager.resource.&amp;lt;font color=&amp;quot;blue&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;&amp;gt;texRate&amp;lt;/font&amp;gt; )||taxRate: ( 0 )&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ( m_city.cityManager.fields[0].status )||Error #1069&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ( m_city.cityManager.fields[0].status )||Error #1069&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l274&quot; &gt;Line 274:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 274:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Script ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Script ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The result table was produced using the following script:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The result table was produced using the following script:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;1: print x logUrl: ( m_city.logUrl )&amp;lt;br&amp;gt;2: print x goOutForBattle: ( m_city.goOutForBattle )&amp;lt;br&amp;gt;3: print x hasEnemy: ( m_city.hasEnemy.status )&amp;lt;br&amp;gt;4: print x allowAlliance: ( m_city.allowAlliance )&amp;lt;br&amp;gt;5: print x status: ( m_city.status )&amp;lt;br&amp;gt;6: print x resource gold: ( m_city.cityManager.resource.gold )&amp;lt;br&amp;gt;7: print x resource gold amount: ( m_city.cityManager.resource.gold.amount )&amp;lt;br&amp;gt;8: print x resource gold increaseRate: ( m_city.cityManager.resource.gold.increaseRate )&amp;lt;br&amp;gt;9: print x resource gold max: ( m_city.cityManager.resource.gold.max )&amp;lt;br&amp;gt;10: print x resource heroSalary: ( m_city.cityManager.resource.heroSalary )&amp;lt;br&amp;gt;11: print x resource taxRate: ( m_city.cityManager.resource.&amp;lt;font color=&amp;quot;blue&amp;gt;texRate&amp;lt;/font&amp;gt; )&amp;lt;br&amp;gt;12: print x fields[0] status: ( m_city.cityManager.fields[0].status )&amp;lt;br&amp;gt;13: print x fields[1] status: ( m_city.cityManager.fields[1].status )&amp;lt;br&amp;gt;14: print x fields[2] status: ( m_city.cityManager.fields[2].status )&amp;lt;br&amp;gt;15: print x heros[0] staus: ( m_city.cityManager.heroes[0].staus )&amp;lt;br&amp;gt;16: print x heros[1] staus: ( m_city.cityManager.heroes[1].staus )&amp;lt;br&amp;gt;17: print x id: ( m_city.cityManager.id )&amp;lt;br&amp;gt;18: print x name: ( m_city.cityManager.name )&amp;lt;br&amp;gt;19: print x resource buildPeople: ( m_city.cityManager.resource.buildPeople )&amp;lt;br&amp;gt;20: print x resource complaint: ( m_city.cityManager.resource.complaint )&amp;lt;br&amp;gt;21: print x resource curPopulation: ( m_city.cityManager.resource.curPopulation )&amp;lt;br&amp;gt;22: print x resource food: ( m_city.cityManager.resource.food )&amp;lt;br&amp;gt;23: print x resource food amount: ( m_city.cityManager.resource.food.amount )&amp;lt;br&amp;gt;24: print x resource food increaseRate: ( m_city.cityManager.resource.food.increaseRate )&amp;lt;br&amp;gt;25: print x resource food max: ( m_city.cityManager.resource.food.max )&amp;lt;br&amp;gt;26: print x resource food storeRercent: ( m_city.cityManager.resource.food.storeRercent )&amp;lt;br&amp;gt;27: print x resource food workPeople: ( m_city.cityManager.resource.food.workPeople )&amp;lt;br&amp;gt;28: print x resource gold: ( m_city.cityManager.resource.gold )&amp;lt;br&amp;gt;29: print x resource iron: ( m_city.cityManager.resource.iron )&amp;lt;br&amp;gt;30: print x resource iron amount: ( m_city.cityManager.resource.iron.amount )&amp;lt;br&amp;gt;31: print x resource iron increaseRate: ( m_city.cityManager.resource.iron.increaseRate )&amp;lt;br&amp;gt;32: print x resource iron max: ( m_city.cityManager.resource.iron.max )&amp;lt;br&amp;gt;33: print x resource iron storeRercent: ( m_city.cityManager.resource.iron.storeRercent )&amp;lt;br&amp;gt;34: print x resource iron workPeople: ( m_city.cityManager.resource.iron.workPeople )&amp;lt;br&amp;gt;35: print x resource maxPopulation: ( m_city.cityManager.resource.maxPopulation )&amp;lt;br&amp;gt;36: print x resource stone: ( m_city.cityManager.resource.stone )&amp;lt;br&amp;gt;37: print x resource stone amount: ( m_city.cityManager.resource.stone.amount )&amp;lt;br&amp;gt;38: print x resource stone increaseRate: ( m_city.cityManager.resource.stone.increaseRate )&amp;lt;br&amp;gt;39: print x resource stone max: ( m_city.cityManager.resource.stone.max )&amp;lt;br&amp;gt;40: print x resource stone storeRercent: ( m_city.cityManager.resource.stone.storeRercent )&amp;lt;br&amp;gt;41: print x resource stone workPeople: ( m_city.cityManager.resource.stone.workPeople )&amp;lt;br&amp;gt;42: print x resource support: ( m_city.cityManager.resource.support )&amp;lt;br&amp;gt;43: print x resource taxIncome: ( m_city.cityManager.resource.taxIncome )&amp;lt;br&amp;gt;44: print x resource troopCostFood: ( m_city.cityManager.resource.troopCostFood )&amp;lt;br&amp;gt;45: print x resource wood: ( m_city.cityManager.resource.wood )&amp;lt;br&amp;gt;46: print x resource wood amount: ( m_city.cityManager.resource.wood.amount )&amp;lt;br&amp;gt;47: print x resource wood increaseRate: ( m_city.cityManager.resource.wood.increaseRate )&amp;lt;br&amp;gt;48: print x resource wood max: ( m_city.cityManager.resource.wood.max )&amp;lt;br&amp;gt;49: print x resource wood storeRercent: ( m_city.cityManager.resource.wood.storeRercent )&amp;lt;br&amp;gt;50: print x resource wood workPeople: ( m_city.cityManager.resource.wood.workPeople )&amp;lt;br&amp;gt;51: print x resource workPeople: ( m_city.cityManager.resource.workPeople )&amp;lt;br&amp;gt;52: print x troop archer: ( m_city.cityManager.troop.archer )&amp;lt;br&amp;gt;53: print x troop ballista: ( m_city.cityManager.troop.ballista )&amp;lt;br&amp;gt;54: print x troop batteringRam: ( m_city.cityManager.troop.batteringRam )&amp;lt;br&amp;gt;55: print x troop carriage: ( m_city.cityManager.troop.carriage )&amp;lt;br&amp;gt;56: print x troop catapult: ( m_city.cityManager.troop.catapult )&amp;lt;br&amp;gt;57: print x troop heavyCavalry: ( m_city.cityManager.troop.heavyCavalry )&amp;lt;br&amp;gt;58: print x troop lightCavalry: ( m_city.cityManager.troop.lightCavalry )&amp;lt;br&amp;gt;59: print x troop militia: ( m_city.cityManager.troop.militia )&amp;lt;br&amp;gt;60: print x troop peasants: ( m_city.cityManager.troop.peasants )&amp;lt;br&amp;gt;61: print x troop pikemen: ( m_city.cityManager.troop.pikemen )&amp;lt;br&amp;gt;62: print x troop scouter: ( m_city.cityManager.troop.scouter )&amp;lt;br&amp;gt;63: print x troop swordsmen: ( m_city.cityManager.troop.swordsmen )&amp;lt;br&amp;gt;64: print x fortification abatis: ( m_city.cityManager.fortification.abatis )&amp;lt;br&amp;gt;65: print x fortification arrowTower: ( m_city.cityManager.fortification.arrowTower )&amp;lt;br&amp;gt;66: print x fortification rockfall: ( m_city.cityManager.fortification.rockfall )&amp;lt;br&amp;gt;67: print x fortification rollingLogs: ( m_city.cityManager.fortification.rollingLogs )&amp;lt;br&amp;gt;68: print x fortification trap: ( m_city.cityManager.fortification.trap )&amp;lt;br&amp;gt;69: print x AnyIdleHero(any): ( m_city.AnyIdleHero(any) )&amp;lt;br&amp;gt;70: print x AnyIdleHero(Queen): ( m_city.AnyIdleHero(Queen) )&amp;lt;br&amp;gt;71: print x IsHeroInCastle(Queen): ( m_city.IsHeroInCastle(Queen) )&amp;lt;br&amp;gt;72: print x buildings[0]: ( m_city.cityManager.buildings[0] )&amp;lt;br&amp;gt;73: print x buildings[0] endTime: ( m_city.cityManager.buildings[0].endTime )&amp;lt;br&amp;gt;74: print x buildings[0] level: ( m_city.cityManager.buildings[0].level )&amp;lt;br&amp;gt;75: print x buildings[0] name: ( m_city.cityManager.buildings[0].name )&amp;lt;br&amp;gt;76: print x buildings[0] positionId: ( m_city.cityManager.buildings[0].positionId )&amp;lt;br&amp;gt;77: print x buildings[0] startTime: ( m_city.cityManager.buildings[0].startTime )&amp;lt;br&amp;gt;78: print x buildings[0] status: ( m_city.cityManager.buildings[0].status )&amp;lt;br&amp;gt;79: print x buildings[0] typeId: ( m_city.cityManager.buildings[0].typeId )&amp;lt;br&amp;gt;80: print x buildings[1]: ( m_city.cityManager.buildings[1] )&amp;lt;br&amp;gt;81: print x buildings[1] endTime: ( m_city.cityManager.buildings[1].endTime )&amp;lt;br&amp;gt;82: print x buildings[1] level: ( m_city.cityManager.buildings[1].level )&amp;lt;br&amp;gt;83: print x buildings[1] name: ( m_city.cityManager.buildings[1].name )&amp;lt;br&amp;gt;84: print x buildings[1] positionId: ( m_city.cityManager.buildings[1].positionId )&amp;lt;br&amp;gt;85: print x buildings[1] startTime: ( m_city.cityManager.buildings[1].startTime )&amp;lt;br&amp;gt;86: print x buildings[1] status: ( m_city.cityManager.buildings[1].status )&amp;lt;br&amp;gt;87: print x buildings[1] typeId: ( m_city.cityManager.buildings[1].typeId )&amp;lt;br&amp;gt;88: print x fields[0] id: ( m_city.cityManager.fields[0].id )&amp;lt;br&amp;gt;89: print x fields[0] level: ( m_city.cityManager.fields[0].level )&amp;lt;br&amp;gt;90: print x fields[0] name: ( m_city.cityManager.fields[0].name )&amp;lt;br&amp;gt;91: print x fields[0] type: ( m_city.cityManager.fields[0].type )&amp;lt;br&amp;gt;92: print x fields[1] id: ( m_city.cityManager.fields[1].id )&amp;lt;br&amp;gt;93: print x fields[1] level: ( m_city.cityManager.fields[1].level )&amp;lt;br&amp;gt;94: print x fields[1] name: ( m_city.cityManager.fields[1].name )&amp;lt;br&amp;gt;95: print x fields[1] type: ( m_city.cityManager.fields[1].type )&amp;lt;br&amp;gt;96: print x heros[0] logoUrl: ( m_city.cityManager.heroes[0].logoUrl )&amp;lt;br&amp;gt;97: print x heros[0] id: ( m_city.cityManager.heroes[0].id )&amp;lt;br&amp;gt;98: print x heros[0] name: ( m_city.cityManager.heroes[0].name )&amp;lt;br&amp;gt;99: print x heros[0] level: ( m_city.cityManager.heroes[0].level )&amp;lt;br&amp;gt;100: print x heros[0] experience: ( m_city.cityManager.heroes[0].experience )&amp;lt;br&amp;gt;101: print x heros[0] loyalty: ( m_city.cityManager.heroes[0].loyalty )&amp;lt;br&amp;gt;102: print x heros[0] power: ( m_city.cityManager.heroes[0].power )&amp;lt;br&amp;gt;103: print x heros[0] stratagem: ( m_city.cityManager.heroes[0].stratagem )&amp;lt;br&amp;gt;104: print x heros[0] management: ( m_city.cityManager.heroes[0].management )&amp;lt;br&amp;gt;105: print x heros[0] itemId: ( m_city.cityManager.heroes[0].itemId )&amp;lt;br&amp;gt;106: print x heros[0] itemAmount: ( m_city.cityManager.heroes[0].itemAmount )&amp;lt;br&amp;gt;107: print x heros[0] managementAdded: ( m_city.cityManager.heroes[0].managementAdded )&amp;lt;br&amp;gt;108: print x heros[0] managementBuffAdded: ( m_city.cityManager.heroes[0].managementBuffAdded )&amp;lt;br&amp;gt;109: print x heros[0] powerAdded: ( m_city.cityManager.heroes[0].powerAdded )&amp;lt;br&amp;gt;110: print x heros[0] powerBuffAdded: ( m_city.cityManager.heroes[0].powerBuffAdded )&amp;lt;br&amp;gt;111: print x heros[0] stratagemAdded: ( m_city.cityManager.heroes[0].stratagemAdded )&amp;lt;br&amp;gt;112: print x heros[0] stratagemBuffAdded: ( m_city.cityManager.heroes[0].stratagemBuffAdded )&amp;lt;br&amp;gt;113: print x heros[0] upgradeExp: ( m_city.cityManager.heroes[0].upgradeExp )&amp;lt;br&amp;gt;114: print x heros[0] remainPoint: ( m_city.cityManager.heroes[0].remainPoint )&amp;lt;br&amp;gt;115: print x heros[1] logoUrl: ( m_city.cityManager.heroes[1].logoUrl )&amp;lt;br&amp;gt;116: print x heros[1] id: ( m_city.cityManager.heroes[1].id )&amp;lt;br&amp;gt;117: print x heros[1] name: ( m_city.cityManager.heroes[1].name )&amp;lt;br&amp;gt;118: print x heros[1] level: ( m_city.cityManager.heroes[1].level )&amp;lt;br&amp;gt;119: print x heros[1] experience: ( m_city.cityManager.heroes[1].experience )&amp;lt;br&amp;gt;120: print x heros[1] loyalty: ( m_city.cityManager.heroes[1].loyalty )&amp;lt;br&amp;gt;121: print x heros[1] power: ( m_city.cityManager.heroes[1].power )&amp;lt;br&amp;gt;122: print x heros[1] stratagem: ( m_city.cityManager.heroes[1].stratagem )&amp;lt;br&amp;gt;123: print x heros[1] management: ( m_city.cityManager.heroes[1].management )&amp;lt;br&amp;gt;124: print x heros[1] itemId: ( m_city.cityManager.heroes[1].itemId )&amp;lt;br&amp;gt;125: print x heros[1] itemAmount: ( m_city.cityManager.heroes[1].itemAmount )&amp;lt;br&amp;gt;126: print x heros[1] managementAdded: ( m_city.cityManager.heroes[1].managementAdded )&amp;lt;br&amp;gt;127: print x heros[1] managementBuffAdded: ( m_city.cityManager.heroes[1].managementBuffAdded )&amp;lt;br&amp;gt;128: print x heros[1] powerAdded: ( m_city.cityManager.heroes[1].powerAdded )&amp;lt;br&amp;gt;129: print x heros[1] powerBuffAdded: ( m_city.cityManager.heroes[1].powerBuffAdded )&amp;lt;br&amp;gt;130: print x heros[1] stratagemAdded: ( m_city.cityManager.heroes[1].stratagemAdded )&amp;lt;br&amp;gt;131: print x heros[1] stratagemBuffAdded: ( m_city.cityManager.heroes[1].stratagemBuffAdded )&amp;lt;br&amp;gt;132: print x heros[1] upgradeExp: ( m_city.cityManager.heroes[1].upgradeExp )&amp;lt;br&amp;gt;133: print x heros[1] remainPoint: ( m_city.cityManager.heroes[1].remainPoint )&amp;lt;br&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;1: print x logUrl: ( m_city.logUrl )&amp;lt;br&amp;gt;2: print x goOutForBattle: ( m_city.goOutForBattle )&amp;lt;br&amp;gt;3: print x hasEnemy: ( m_city.hasEnemy.status )&amp;lt;br&amp;gt;4: print x allowAlliance: ( m_city.allowAlliance )&amp;lt;br&amp;gt;5: print x status: ( m_city.status )&amp;lt;br&amp;gt;6: print x resource gold: ( m_city.cityManager.resource.gold )&amp;lt;br&amp;gt;7: print x resource gold amount: ( m_city.cityManager.resource.gold.amount )&amp;lt;br&amp;gt;8: print x resource gold increaseRate: ( m_city.cityManager.resource.gold.increaseRate )&amp;lt;br&amp;gt;9: print x resource gold max: ( m_city.cityManager.resource.gold.max )&amp;lt;br&amp;gt;10: print x resource heroSalary: ( m_city.cityManager.resource.heroSalary )&amp;lt;br&amp;gt;11: print x resource taxRate: ( m_city.cityManager.resource.&amp;lt;font color=&amp;quot;blue&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;&amp;gt;texRate&amp;lt;/font&amp;gt; )&amp;lt;br&amp;gt;12: print x fields[0] status: ( m_city.cityManager.fields[0].status )&amp;lt;br&amp;gt;13: print x fields[1] status: ( m_city.cityManager.fields[1].status )&amp;lt;br&amp;gt;14: print x fields[2] status: ( m_city.cityManager.fields[2].status )&amp;lt;br&amp;gt;15: print x heros[0] staus: ( m_city.cityManager.heroes[0].staus )&amp;lt;br&amp;gt;16: print x heros[1] staus: ( m_city.cityManager.heroes[1].staus )&amp;lt;br&amp;gt;17: print x id: ( m_city.cityManager.id )&amp;lt;br&amp;gt;18: print x name: ( m_city.cityManager.name )&amp;lt;br&amp;gt;19: print x resource buildPeople: ( m_city.cityManager.resource.buildPeople )&amp;lt;br&amp;gt;20: print x resource complaint: ( m_city.cityManager.resource.complaint )&amp;lt;br&amp;gt;21: print x resource curPopulation: ( m_city.cityManager.resource.curPopulation )&amp;lt;br&amp;gt;22: print x resource food: ( m_city.cityManager.resource.food )&amp;lt;br&amp;gt;23: print x resource food amount: ( m_city.cityManager.resource.food.amount )&amp;lt;br&amp;gt;24: print x resource food increaseRate: ( m_city.cityManager.resource.food.increaseRate )&amp;lt;br&amp;gt;25: print x resource food max: ( m_city.cityManager.resource.food.max )&amp;lt;br&amp;gt;26: print x resource food storeRercent: ( m_city.cityManager.resource.food.storeRercent )&amp;lt;br&amp;gt;27: print x resource food workPeople: ( m_city.cityManager.resource.food.workPeople )&amp;lt;br&amp;gt;28: print x resource gold: ( m_city.cityManager.resource.gold )&amp;lt;br&amp;gt;29: print x resource iron: ( m_city.cityManager.resource.iron )&amp;lt;br&amp;gt;30: print x resource iron amount: ( m_city.cityManager.resource.iron.amount )&amp;lt;br&amp;gt;31: print x resource iron increaseRate: ( m_city.cityManager.resource.iron.increaseRate )&amp;lt;br&amp;gt;32: print x resource iron max: ( m_city.cityManager.resource.iron.max )&amp;lt;br&amp;gt;33: print x resource iron storeRercent: ( m_city.cityManager.resource.iron.storeRercent )&amp;lt;br&amp;gt;34: print x resource iron workPeople: ( m_city.cityManager.resource.iron.workPeople )&amp;lt;br&amp;gt;35: print x resource maxPopulation: ( m_city.cityManager.resource.maxPopulation )&amp;lt;br&amp;gt;36: print x resource stone: ( m_city.cityManager.resource.stone )&amp;lt;br&amp;gt;37: print x resource stone amount: ( m_city.cityManager.resource.stone.amount )&amp;lt;br&amp;gt;38: print x resource stone increaseRate: ( m_city.cityManager.resource.stone.increaseRate )&amp;lt;br&amp;gt;39: print x resource stone max: ( m_city.cityManager.resource.stone.max )&amp;lt;br&amp;gt;40: print x resource stone storeRercent: ( m_city.cityManager.resource.stone.storeRercent )&amp;lt;br&amp;gt;41: print x resource stone workPeople: ( m_city.cityManager.resource.stone.workPeople )&amp;lt;br&amp;gt;42: print x resource support: ( m_city.cityManager.resource.support )&amp;lt;br&amp;gt;43: print x resource taxIncome: ( m_city.cityManager.resource.taxIncome )&amp;lt;br&amp;gt;44: print x resource troopCostFood: ( m_city.cityManager.resource.troopCostFood )&amp;lt;br&amp;gt;45: print x resource wood: ( m_city.cityManager.resource.wood )&amp;lt;br&amp;gt;46: print x resource wood amount: ( m_city.cityManager.resource.wood.amount )&amp;lt;br&amp;gt;47: print x resource wood increaseRate: ( m_city.cityManager.resource.wood.increaseRate )&amp;lt;br&amp;gt;48: print x resource wood max: ( m_city.cityManager.resource.wood.max )&amp;lt;br&amp;gt;49: print x resource wood storeRercent: ( m_city.cityManager.resource.wood.storeRercent )&amp;lt;br&amp;gt;50: print x resource wood workPeople: ( m_city.cityManager.resource.wood.workPeople )&amp;lt;br&amp;gt;51: print x resource workPeople: ( m_city.cityManager.resource.workPeople )&amp;lt;br&amp;gt;52: print x troop archer: ( m_city.cityManager.troop.archer )&amp;lt;br&amp;gt;53: print x troop ballista: ( m_city.cityManager.troop.ballista )&amp;lt;br&amp;gt;54: print x troop batteringRam: ( m_city.cityManager.troop.batteringRam )&amp;lt;br&amp;gt;55: print x troop carriage: ( m_city.cityManager.troop.carriage )&amp;lt;br&amp;gt;56: print x troop catapult: ( m_city.cityManager.troop.catapult )&amp;lt;br&amp;gt;57: print x troop heavyCavalry: ( m_city.cityManager.troop.heavyCavalry )&amp;lt;br&amp;gt;58: print x troop lightCavalry: ( m_city.cityManager.troop.lightCavalry )&amp;lt;br&amp;gt;59: print x troop militia: ( m_city.cityManager.troop.militia )&amp;lt;br&amp;gt;60: print x troop peasants: ( m_city.cityManager.troop.peasants )&amp;lt;br&amp;gt;61: print x troop pikemen: ( m_city.cityManager.troop.pikemen )&amp;lt;br&amp;gt;62: print x troop scouter: ( m_city.cityManager.troop.scouter )&amp;lt;br&amp;gt;63: print x troop swordsmen: ( m_city.cityManager.troop.swordsmen )&amp;lt;br&amp;gt;64: print x fortification abatis: ( m_city.cityManager.fortification.abatis )&amp;lt;br&amp;gt;65: print x fortification arrowTower: ( m_city.cityManager.fortification.arrowTower )&amp;lt;br&amp;gt;66: print x fortification rockfall: ( m_city.cityManager.fortification.rockfall )&amp;lt;br&amp;gt;67: print x fortification rollingLogs: ( m_city.cityManager.fortification.rollingLogs )&amp;lt;br&amp;gt;68: print x fortification trap: ( m_city.cityManager.fortification.trap )&amp;lt;br&amp;gt;69: print x AnyIdleHero(any): ( m_city.AnyIdleHero(any) )&amp;lt;br&amp;gt;70: print x AnyIdleHero(Queen): ( m_city.AnyIdleHero(Queen) )&amp;lt;br&amp;gt;71: print x IsHeroInCastle(Queen): ( m_city.IsHeroInCastle(Queen) )&amp;lt;br&amp;gt;72: print x buildings[0]: ( m_city.cityManager.buildings[0] )&amp;lt;br&amp;gt;73: print x buildings[0] endTime: ( m_city.cityManager.buildings[0].endTime )&amp;lt;br&amp;gt;74: print x buildings[0] level: ( m_city.cityManager.buildings[0].level )&amp;lt;br&amp;gt;75: print x buildings[0] name: ( m_city.cityManager.buildings[0].name )&amp;lt;br&amp;gt;76: print x buildings[0] positionId: ( m_city.cityManager.buildings[0].positionId )&amp;lt;br&amp;gt;77: print x buildings[0] startTime: ( m_city.cityManager.buildings[0].startTime )&amp;lt;br&amp;gt;78: print x buildings[0] status: ( m_city.cityManager.buildings[0].status )&amp;lt;br&amp;gt;79: print x buildings[0] typeId: ( m_city.cityManager.buildings[0].typeId )&amp;lt;br&amp;gt;80: print x buildings[1]: ( m_city.cityManager.buildings[1] )&amp;lt;br&amp;gt;81: print x buildings[1] endTime: ( m_city.cityManager.buildings[1].endTime )&amp;lt;br&amp;gt;82: print x buildings[1] level: ( m_city.cityManager.buildings[1].level )&amp;lt;br&amp;gt;83: print x buildings[1] name: ( m_city.cityManager.buildings[1].name )&amp;lt;br&amp;gt;84: print x buildings[1] positionId: ( m_city.cityManager.buildings[1].positionId )&amp;lt;br&amp;gt;85: print x buildings[1] startTime: ( m_city.cityManager.buildings[1].startTime )&amp;lt;br&amp;gt;86: print x buildings[1] status: ( m_city.cityManager.buildings[1].status )&amp;lt;br&amp;gt;87: print x buildings[1] typeId: ( m_city.cityManager.buildings[1].typeId )&amp;lt;br&amp;gt;88: print x fields[0] id: ( m_city.cityManager.fields[0].id )&amp;lt;br&amp;gt;89: print x fields[0] level: ( m_city.cityManager.fields[0].level )&amp;lt;br&amp;gt;90: print x fields[0] name: ( m_city.cityManager.fields[0].name )&amp;lt;br&amp;gt;91: print x fields[0] type: ( m_city.cityManager.fields[0].type )&amp;lt;br&amp;gt;92: print x fields[1] id: ( m_city.cityManager.fields[1].id )&amp;lt;br&amp;gt;93: print x fields[1] level: ( m_city.cityManager.fields[1].level )&amp;lt;br&amp;gt;94: print x fields[1] name: ( m_city.cityManager.fields[1].name )&amp;lt;br&amp;gt;95: print x fields[1] type: ( m_city.cityManager.fields[1].type )&amp;lt;br&amp;gt;96: print x heros[0] logoUrl: ( m_city.cityManager.heroes[0].logoUrl )&amp;lt;br&amp;gt;97: print x heros[0] id: ( m_city.cityManager.heroes[0].id )&amp;lt;br&amp;gt;98: print x heros[0] name: ( m_city.cityManager.heroes[0].name )&amp;lt;br&amp;gt;99: print x heros[0] level: ( m_city.cityManager.heroes[0].level )&amp;lt;br&amp;gt;100: print x heros[0] experience: ( m_city.cityManager.heroes[0].experience )&amp;lt;br&amp;gt;101: print x heros[0] loyalty: ( m_city.cityManager.heroes[0].loyalty )&amp;lt;br&amp;gt;102: print x heros[0] power: ( m_city.cityManager.heroes[0].power )&amp;lt;br&amp;gt;103: print x heros[0] stratagem: ( m_city.cityManager.heroes[0].stratagem )&amp;lt;br&amp;gt;104: print x heros[0] management: ( m_city.cityManager.heroes[0].management )&amp;lt;br&amp;gt;105: print x heros[0] itemId: ( m_city.cityManager.heroes[0].itemId )&amp;lt;br&amp;gt;106: print x heros[0] itemAmount: ( m_city.cityManager.heroes[0].itemAmount )&amp;lt;br&amp;gt;107: print x heros[0] managementAdded: ( m_city.cityManager.heroes[0].managementAdded )&amp;lt;br&amp;gt;108: print x heros[0] managementBuffAdded: ( m_city.cityManager.heroes[0].managementBuffAdded )&amp;lt;br&amp;gt;109: print x heros[0] powerAdded: ( m_city.cityManager.heroes[0].powerAdded )&amp;lt;br&amp;gt;110: print x heros[0] powerBuffAdded: ( m_city.cityManager.heroes[0].powerBuffAdded )&amp;lt;br&amp;gt;111: print x heros[0] stratagemAdded: ( m_city.cityManager.heroes[0].stratagemAdded )&amp;lt;br&amp;gt;112: print x heros[0] stratagemBuffAdded: ( m_city.cityManager.heroes[0].stratagemBuffAdded )&amp;lt;br&amp;gt;113: print x heros[0] upgradeExp: ( m_city.cityManager.heroes[0].upgradeExp )&amp;lt;br&amp;gt;114: print x heros[0] remainPoint: ( m_city.cityManager.heroes[0].remainPoint )&amp;lt;br&amp;gt;115: print x heros[1] logoUrl: ( m_city.cityManager.heroes[1].logoUrl )&amp;lt;br&amp;gt;116: print x heros[1] id: ( m_city.cityManager.heroes[1].id )&amp;lt;br&amp;gt;117: print x heros[1] name: ( m_city.cityManager.heroes[1].name )&amp;lt;br&amp;gt;118: print x heros[1] level: ( m_city.cityManager.heroes[1].level )&amp;lt;br&amp;gt;119: print x heros[1] experience: ( m_city.cityManager.heroes[1].experience )&amp;lt;br&amp;gt;120: print x heros[1] loyalty: ( m_city.cityManager.heroes[1].loyalty )&amp;lt;br&amp;gt;121: print x heros[1] power: ( m_city.cityManager.heroes[1].power )&amp;lt;br&amp;gt;122: print x heros[1] stratagem: ( m_city.cityManager.heroes[1].stratagem )&amp;lt;br&amp;gt;123: print x heros[1] management: ( m_city.cityManager.heroes[1].management )&amp;lt;br&amp;gt;124: print x heros[1] itemId: ( m_city.cityManager.heroes[1].itemId )&amp;lt;br&amp;gt;125: print x heros[1] itemAmount: ( m_city.cityManager.heroes[1].itemAmount )&amp;lt;br&amp;gt;126: print x heros[1] managementAdded: ( m_city.cityManager.heroes[1].managementAdded )&amp;lt;br&amp;gt;127: print x heros[1] managementBuffAdded: ( m_city.cityManager.heroes[1].managementBuffAdded )&amp;lt;br&amp;gt;128: print x heros[1] powerAdded: ( m_city.cityManager.heroes[1].powerAdded )&amp;lt;br&amp;gt;129: print x heros[1] powerBuffAdded: ( m_city.cityManager.heroes[1].powerBuffAdded )&amp;lt;br&amp;gt;130: print x heros[1] stratagemAdded: ( m_city.cityManager.heroes[1].stratagemAdded )&amp;lt;br&amp;gt;131: print x heros[1] stratagemBuffAdded: ( m_city.cityManager.heroes[1].stratagemBuffAdded )&amp;lt;br&amp;gt;132: print x heros[1] upgradeExp: ( m_city.cityManager.heroes[1].upgradeExp )&amp;lt;br&amp;gt;133: print x heros[1] remainPoint: ( m_city.cityManager.heroes[1].remainPoint )&amp;lt;br&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Anonymous</name></author>	</entry>

	<entry>
		<id>http://wiki.neatportal.com/index.php?title=Reference_Test&amp;diff=938&amp;oldid=prev</id>
		<title>Anonymous: taxrate to texrate</title>
		<link rel="alternate" type="text/html" href="http://wiki.neatportal.com/index.php?title=Reference_Test&amp;diff=938&amp;oldid=prev"/>
				<updated>2011-07-04T05:44:08Z</updated>
		
		<summary type="html">&lt;p&gt;taxrate to texrate&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:44, 4 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ( m_city.cityManager.resource.heroSalary )||Error #1069&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ( m_city.cityManager.resource.heroSalary )||Error #1069&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ( m_city.cityManager.resource.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;taxRate &lt;/del&gt;)||&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Error #1069&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ( m_city.cityManager.resource.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;font color=&amp;quot;blue&amp;gt;texRate&amp;lt;/font&amp;gt; &lt;/ins&gt;)||&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;taxRate: ( 0 )&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ( m_city.cityManager.fields[0].status )||Error #1069&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ( m_city.cityManager.fields[0].status )||Error #1069&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l274&quot; &gt;Line 274:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 274:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Script ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Script ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The result table was produced using the following script:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The result table was produced using the following script:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;1: print x logUrl: ( m_city.logUrl )&amp;lt;br&amp;gt;2: print x goOutForBattle: ( m_city.goOutForBattle )&amp;lt;br&amp;gt;3: print x hasEnemy: ( m_city.hasEnemy.status )&amp;lt;br&amp;gt;4: print x allowAlliance: ( m_city.allowAlliance )&amp;lt;br&amp;gt;5: print x status: ( m_city.status )&amp;lt;br&amp;gt;6: print x resource gold: ( m_city.cityManager.resource.gold )&amp;lt;br&amp;gt;7: print x resource gold amount: ( m_city.cityManager.resource.gold.amount )&amp;lt;br&amp;gt;8: print x resource gold increaseRate: ( m_city.cityManager.resource.gold.increaseRate )&amp;lt;br&amp;gt;9: print x resource gold max: ( m_city.cityManager.resource.gold.max )&amp;lt;br&amp;gt;10: print x resource heroSalary: ( m_city.cityManager.resource.heroSalary )&amp;lt;br&amp;gt;11: print x resource taxRate: ( m_city.cityManager.resource.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;taxRate &lt;/del&gt;)&amp;lt;br&amp;gt;12: print x fields[0] status: ( m_city.cityManager.fields[0].status )&amp;lt;br&amp;gt;13: print x fields[1] status: ( m_city.cityManager.fields[1].status )&amp;lt;br&amp;gt;14: print x fields[2] status: ( m_city.cityManager.fields[2].status )&amp;lt;br&amp;gt;15: print x heros[0] staus: ( m_city.cityManager.heroes[0].staus )&amp;lt;br&amp;gt;16: print x heros[1] staus: ( m_city.cityManager.heroes[1].staus )&amp;lt;br&amp;gt;17: print x id: ( m_city.cityManager.id )&amp;lt;br&amp;gt;18: print x name: ( m_city.cityManager.name )&amp;lt;br&amp;gt;19: print x resource buildPeople: ( m_city.cityManager.resource.buildPeople )&amp;lt;br&amp;gt;20: print x resource complaint: ( m_city.cityManager.resource.complaint )&amp;lt;br&amp;gt;21: print x resource curPopulation: ( m_city.cityManager.resource.curPopulation )&amp;lt;br&amp;gt;22: print x resource food: ( m_city.cityManager.resource.food )&amp;lt;br&amp;gt;23: print x resource food amount: ( m_city.cityManager.resource.food.amount )&amp;lt;br&amp;gt;24: print x resource food increaseRate: ( m_city.cityManager.resource.food.increaseRate )&amp;lt;br&amp;gt;25: print x resource food max: ( m_city.cityManager.resource.food.max )&amp;lt;br&amp;gt;26: print x resource food storeRercent: ( m_city.cityManager.resource.food.storeRercent )&amp;lt;br&amp;gt;27: print x resource food workPeople: ( m_city.cityManager.resource.food.workPeople )&amp;lt;br&amp;gt;28: print x resource gold: ( m_city.cityManager.resource.gold )&amp;lt;br&amp;gt;29: print x resource iron: ( m_city.cityManager.resource.iron )&amp;lt;br&amp;gt;30: print x resource iron amount: ( m_city.cityManager.resource.iron.amount )&amp;lt;br&amp;gt;31: print x resource iron increaseRate: ( m_city.cityManager.resource.iron.increaseRate )&amp;lt;br&amp;gt;32: print x resource iron max: ( m_city.cityManager.resource.iron.max )&amp;lt;br&amp;gt;33: print x resource iron storeRercent: ( m_city.cityManager.resource.iron.storeRercent )&amp;lt;br&amp;gt;34: print x resource iron workPeople: ( m_city.cityManager.resource.iron.workPeople )&amp;lt;br&amp;gt;35: print x resource maxPopulation: ( m_city.cityManager.resource.maxPopulation )&amp;lt;br&amp;gt;36: print x resource stone: ( m_city.cityManager.resource.stone )&amp;lt;br&amp;gt;37: print x resource stone amount: ( m_city.cityManager.resource.stone.amount )&amp;lt;br&amp;gt;38: print x resource stone increaseRate: ( m_city.cityManager.resource.stone.increaseRate )&amp;lt;br&amp;gt;39: print x resource stone max: ( m_city.cityManager.resource.stone.max )&amp;lt;br&amp;gt;40: print x resource stone storeRercent: ( m_city.cityManager.resource.stone.storeRercent )&amp;lt;br&amp;gt;41: print x resource stone workPeople: ( m_city.cityManager.resource.stone.workPeople )&amp;lt;br&amp;gt;42: print x resource support: ( m_city.cityManager.resource.support )&amp;lt;br&amp;gt;43: print x resource taxIncome: ( m_city.cityManager.resource.taxIncome )&amp;lt;br&amp;gt;44: print x resource troopCostFood: ( m_city.cityManager.resource.troopCostFood )&amp;lt;br&amp;gt;45: print x resource wood: ( m_city.cityManager.resource.wood )&amp;lt;br&amp;gt;46: print x resource wood amount: ( m_city.cityManager.resource.wood.amount )&amp;lt;br&amp;gt;47: print x resource wood increaseRate: ( m_city.cityManager.resource.wood.increaseRate )&amp;lt;br&amp;gt;48: print x resource wood max: ( m_city.cityManager.resource.wood.max )&amp;lt;br&amp;gt;49: print x resource wood storeRercent: ( m_city.cityManager.resource.wood.storeRercent )&amp;lt;br&amp;gt;50: print x resource wood workPeople: ( m_city.cityManager.resource.wood.workPeople )&amp;lt;br&amp;gt;51: print x resource workPeople: ( m_city.cityManager.resource.workPeople )&amp;lt;br&amp;gt;52: print x troop archer: ( m_city.cityManager.troop.archer )&amp;lt;br&amp;gt;53: print x troop ballista: ( m_city.cityManager.troop.ballista )&amp;lt;br&amp;gt;54: print x troop batteringRam: ( m_city.cityManager.troop.batteringRam )&amp;lt;br&amp;gt;55: print x troop carriage: ( m_city.cityManager.troop.carriage )&amp;lt;br&amp;gt;56: print x troop catapult: ( m_city.cityManager.troop.catapult )&amp;lt;br&amp;gt;57: print x troop heavyCavalry: ( m_city.cityManager.troop.heavyCavalry )&amp;lt;br&amp;gt;58: print x troop lightCavalry: ( m_city.cityManager.troop.lightCavalry )&amp;lt;br&amp;gt;59: print x troop militia: ( m_city.cityManager.troop.militia )&amp;lt;br&amp;gt;60: print x troop peasants: ( m_city.cityManager.troop.peasants )&amp;lt;br&amp;gt;61: print x troop pikemen: ( m_city.cityManager.troop.pikemen )&amp;lt;br&amp;gt;62: print x troop scouter: ( m_city.cityManager.troop.scouter )&amp;lt;br&amp;gt;63: print x troop swordsmen: ( m_city.cityManager.troop.swordsmen )&amp;lt;br&amp;gt;64: print x fortification abatis: ( m_city.cityManager.fortification.abatis )&amp;lt;br&amp;gt;65: print x fortification arrowTower: ( m_city.cityManager.fortification.arrowTower )&amp;lt;br&amp;gt;66: print x fortification rockfall: ( m_city.cityManager.fortification.rockfall )&amp;lt;br&amp;gt;67: print x fortification rollingLogs: ( m_city.cityManager.fortification.rollingLogs )&amp;lt;br&amp;gt;68: print x fortification trap: ( m_city.cityManager.fortification.trap )&amp;lt;br&amp;gt;69: print x AnyIdleHero(any): ( m_city.AnyIdleHero(any) )&amp;lt;br&amp;gt;70: print x AnyIdleHero(Queen): ( m_city.AnyIdleHero(Queen) )&amp;lt;br&amp;gt;71: print x IsHeroInCastle(Queen): ( m_city.IsHeroInCastle(Queen) )&amp;lt;br&amp;gt;72: print x buildings[0]: ( m_city.cityManager.buildings[0] )&amp;lt;br&amp;gt;73: print x buildings[0] endTime: ( m_city.cityManager.buildings[0].endTime )&amp;lt;br&amp;gt;74: print x buildings[0] level: ( m_city.cityManager.buildings[0].level )&amp;lt;br&amp;gt;75: print x buildings[0] name: ( m_city.cityManager.buildings[0].name )&amp;lt;br&amp;gt;76: print x buildings[0] positionId: ( m_city.cityManager.buildings[0].positionId )&amp;lt;br&amp;gt;77: print x buildings[0] startTime: ( m_city.cityManager.buildings[0].startTime )&amp;lt;br&amp;gt;78: print x buildings[0] status: ( m_city.cityManager.buildings[0].status )&amp;lt;br&amp;gt;79: print x buildings[0] typeId: ( m_city.cityManager.buildings[0].typeId )&amp;lt;br&amp;gt;80: print x buildings[1]: ( m_city.cityManager.buildings[1] )&amp;lt;br&amp;gt;81: print x buildings[1] endTime: ( m_city.cityManager.buildings[1].endTime )&amp;lt;br&amp;gt;82: print x buildings[1] level: ( m_city.cityManager.buildings[1].level )&amp;lt;br&amp;gt;83: print x buildings[1] name: ( m_city.cityManager.buildings[1].name )&amp;lt;br&amp;gt;84: print x buildings[1] positionId: ( m_city.cityManager.buildings[1].positionId )&amp;lt;br&amp;gt;85: print x buildings[1] startTime: ( m_city.cityManager.buildings[1].startTime )&amp;lt;br&amp;gt;86: print x buildings[1] status: ( m_city.cityManager.buildings[1].status )&amp;lt;br&amp;gt;87: print x buildings[1] typeId: ( m_city.cityManager.buildings[1].typeId )&amp;lt;br&amp;gt;88: print x fields[0] id: ( m_city.cityManager.fields[0].id )&amp;lt;br&amp;gt;89: print x fields[0] level: ( m_city.cityManager.fields[0].level )&amp;lt;br&amp;gt;90: print x fields[0] name: ( m_city.cityManager.fields[0].name )&amp;lt;br&amp;gt;91: print x fields[0] type: ( m_city.cityManager.fields[0].type )&amp;lt;br&amp;gt;92: print x fields[1] id: ( m_city.cityManager.fields[1].id )&amp;lt;br&amp;gt;93: print x fields[1] level: ( m_city.cityManager.fields[1].level )&amp;lt;br&amp;gt;94: print x fields[1] name: ( m_city.cityManager.fields[1].name )&amp;lt;br&amp;gt;95: print x fields[1] type: ( m_city.cityManager.fields[1].type )&amp;lt;br&amp;gt;96: print x heros[0] logoUrl: ( m_city.cityManager.heroes[0].logoUrl )&amp;lt;br&amp;gt;97: print x heros[0] id: ( m_city.cityManager.heroes[0].id )&amp;lt;br&amp;gt;98: print x heros[0] name: ( m_city.cityManager.heroes[0].name )&amp;lt;br&amp;gt;99: print x heros[0] level: ( m_city.cityManager.heroes[0].level )&amp;lt;br&amp;gt;100: print x heros[0] experience: ( m_city.cityManager.heroes[0].experience )&amp;lt;br&amp;gt;101: print x heros[0] loyalty: ( m_city.cityManager.heroes[0].loyalty )&amp;lt;br&amp;gt;102: print x heros[0] power: ( m_city.cityManager.heroes[0].power )&amp;lt;br&amp;gt;103: print x heros[0] stratagem: ( m_city.cityManager.heroes[0].stratagem )&amp;lt;br&amp;gt;104: print x heros[0] management: ( m_city.cityManager.heroes[0].management )&amp;lt;br&amp;gt;105: print x heros[0] itemId: ( m_city.cityManager.heroes[0].itemId )&amp;lt;br&amp;gt;106: print x heros[0] itemAmount: ( m_city.cityManager.heroes[0].itemAmount )&amp;lt;br&amp;gt;107: print x heros[0] managementAdded: ( m_city.cityManager.heroes[0].managementAdded )&amp;lt;br&amp;gt;108: print x heros[0] managementBuffAdded: ( m_city.cityManager.heroes[0].managementBuffAdded )&amp;lt;br&amp;gt;109: print x heros[0] powerAdded: ( m_city.cityManager.heroes[0].powerAdded )&amp;lt;br&amp;gt;110: print x heros[0] powerBuffAdded: ( m_city.cityManager.heroes[0].powerBuffAdded )&amp;lt;br&amp;gt;111: print x heros[0] stratagemAdded: ( m_city.cityManager.heroes[0].stratagemAdded )&amp;lt;br&amp;gt;112: print x heros[0] stratagemBuffAdded: ( m_city.cityManager.heroes[0].stratagemBuffAdded )&amp;lt;br&amp;gt;113: print x heros[0] upgradeExp: ( m_city.cityManager.heroes[0].upgradeExp )&amp;lt;br&amp;gt;114: print x heros[0] remainPoint: ( m_city.cityManager.heroes[0].remainPoint )&amp;lt;br&amp;gt;115: print x heros[1] logoUrl: ( m_city.cityManager.heroes[1].logoUrl )&amp;lt;br&amp;gt;116: print x heros[1] id: ( m_city.cityManager.heroes[1].id )&amp;lt;br&amp;gt;117: print x heros[1] name: ( m_city.cityManager.heroes[1].name )&amp;lt;br&amp;gt;118: print x heros[1] level: ( m_city.cityManager.heroes[1].level )&amp;lt;br&amp;gt;119: print x heros[1] experience: ( m_city.cityManager.heroes[1].experience )&amp;lt;br&amp;gt;120: print x heros[1] loyalty: ( m_city.cityManager.heroes[1].loyalty )&amp;lt;br&amp;gt;121: print x heros[1] power: ( m_city.cityManager.heroes[1].power )&amp;lt;br&amp;gt;122: print x heros[1] stratagem: ( m_city.cityManager.heroes[1].stratagem )&amp;lt;br&amp;gt;123: print x heros[1] management: ( m_city.cityManager.heroes[1].management )&amp;lt;br&amp;gt;124: print x heros[1] itemId: ( m_city.cityManager.heroes[1].itemId )&amp;lt;br&amp;gt;125: print x heros[1] itemAmount: ( m_city.cityManager.heroes[1].itemAmount )&amp;lt;br&amp;gt;126: print x heros[1] managementAdded: ( m_city.cityManager.heroes[1].managementAdded )&amp;lt;br&amp;gt;127: print x heros[1] managementBuffAdded: ( m_city.cityManager.heroes[1].managementBuffAdded )&amp;lt;br&amp;gt;128: print x heros[1] powerAdded: ( m_city.cityManager.heroes[1].powerAdded )&amp;lt;br&amp;gt;129: print x heros[1] powerBuffAdded: ( m_city.cityManager.heroes[1].powerBuffAdded )&amp;lt;br&amp;gt;130: print x heros[1] stratagemAdded: ( m_city.cityManager.heroes[1].stratagemAdded )&amp;lt;br&amp;gt;131: print x heros[1] stratagemBuffAdded: ( m_city.cityManager.heroes[1].stratagemBuffAdded )&amp;lt;br&amp;gt;132: print x heros[1] upgradeExp: ( m_city.cityManager.heroes[1].upgradeExp )&amp;lt;br&amp;gt;133: print x heros[1] remainPoint: ( m_city.cityManager.heroes[1].remainPoint )&amp;lt;br&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;1: print x logUrl: ( m_city.logUrl )&amp;lt;br&amp;gt;2: print x goOutForBattle: ( m_city.goOutForBattle )&amp;lt;br&amp;gt;3: print x hasEnemy: ( m_city.hasEnemy.status )&amp;lt;br&amp;gt;4: print x allowAlliance: ( m_city.allowAlliance )&amp;lt;br&amp;gt;5: print x status: ( m_city.status )&amp;lt;br&amp;gt;6: print x resource gold: ( m_city.cityManager.resource.gold )&amp;lt;br&amp;gt;7: print x resource gold amount: ( m_city.cityManager.resource.gold.amount )&amp;lt;br&amp;gt;8: print x resource gold increaseRate: ( m_city.cityManager.resource.gold.increaseRate )&amp;lt;br&amp;gt;9: print x resource gold max: ( m_city.cityManager.resource.gold.max )&amp;lt;br&amp;gt;10: print x resource heroSalary: ( m_city.cityManager.resource.heroSalary )&amp;lt;br&amp;gt;11: print x resource taxRate: ( m_city.cityManager.resource.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;font color=&amp;quot;blue&amp;gt;texRate&amp;lt;/font&amp;gt; &lt;/ins&gt;)&amp;lt;br&amp;gt;12: print x fields[0] status: ( m_city.cityManager.fields[0].status )&amp;lt;br&amp;gt;13: print x fields[1] status: ( m_city.cityManager.fields[1].status )&amp;lt;br&amp;gt;14: print x fields[2] status: ( m_city.cityManager.fields[2].status )&amp;lt;br&amp;gt;15: print x heros[0] staus: ( m_city.cityManager.heroes[0].staus )&amp;lt;br&amp;gt;16: print x heros[1] staus: ( m_city.cityManager.heroes[1].staus )&amp;lt;br&amp;gt;17: print x id: ( m_city.cityManager.id )&amp;lt;br&amp;gt;18: print x name: ( m_city.cityManager.name )&amp;lt;br&amp;gt;19: print x resource buildPeople: ( m_city.cityManager.resource.buildPeople )&amp;lt;br&amp;gt;20: print x resource complaint: ( m_city.cityManager.resource.complaint )&amp;lt;br&amp;gt;21: print x resource curPopulation: ( m_city.cityManager.resource.curPopulation )&amp;lt;br&amp;gt;22: print x resource food: ( m_city.cityManager.resource.food )&amp;lt;br&amp;gt;23: print x resource food amount: ( m_city.cityManager.resource.food.amount )&amp;lt;br&amp;gt;24: print x resource food increaseRate: ( m_city.cityManager.resource.food.increaseRate )&amp;lt;br&amp;gt;25: print x resource food max: ( m_city.cityManager.resource.food.max )&amp;lt;br&amp;gt;26: print x resource food storeRercent: ( m_city.cityManager.resource.food.storeRercent )&amp;lt;br&amp;gt;27: print x resource food workPeople: ( m_city.cityManager.resource.food.workPeople )&amp;lt;br&amp;gt;28: print x resource gold: ( m_city.cityManager.resource.gold )&amp;lt;br&amp;gt;29: print x resource iron: ( m_city.cityManager.resource.iron )&amp;lt;br&amp;gt;30: print x resource iron amount: ( m_city.cityManager.resource.iron.amount )&amp;lt;br&amp;gt;31: print x resource iron increaseRate: ( m_city.cityManager.resource.iron.increaseRate )&amp;lt;br&amp;gt;32: print x resource iron max: ( m_city.cityManager.resource.iron.max )&amp;lt;br&amp;gt;33: print x resource iron storeRercent: ( m_city.cityManager.resource.iron.storeRercent )&amp;lt;br&amp;gt;34: print x resource iron workPeople: ( m_city.cityManager.resource.iron.workPeople )&amp;lt;br&amp;gt;35: print x resource maxPopulation: ( m_city.cityManager.resource.maxPopulation )&amp;lt;br&amp;gt;36: print x resource stone: ( m_city.cityManager.resource.stone )&amp;lt;br&amp;gt;37: print x resource stone amount: ( m_city.cityManager.resource.stone.amount )&amp;lt;br&amp;gt;38: print x resource stone increaseRate: ( m_city.cityManager.resource.stone.increaseRate )&amp;lt;br&amp;gt;39: print x resource stone max: ( m_city.cityManager.resource.stone.max )&amp;lt;br&amp;gt;40: print x resource stone storeRercent: ( m_city.cityManager.resource.stone.storeRercent )&amp;lt;br&amp;gt;41: print x resource stone workPeople: ( m_city.cityManager.resource.stone.workPeople )&amp;lt;br&amp;gt;42: print x resource support: ( m_city.cityManager.resource.support )&amp;lt;br&amp;gt;43: print x resource taxIncome: ( m_city.cityManager.resource.taxIncome )&amp;lt;br&amp;gt;44: print x resource troopCostFood: ( m_city.cityManager.resource.troopCostFood )&amp;lt;br&amp;gt;45: print x resource wood: ( m_city.cityManager.resource.wood )&amp;lt;br&amp;gt;46: print x resource wood amount: ( m_city.cityManager.resource.wood.amount )&amp;lt;br&amp;gt;47: print x resource wood increaseRate: ( m_city.cityManager.resource.wood.increaseRate )&amp;lt;br&amp;gt;48: print x resource wood max: ( m_city.cityManager.resource.wood.max )&amp;lt;br&amp;gt;49: print x resource wood storeRercent: ( m_city.cityManager.resource.wood.storeRercent )&amp;lt;br&amp;gt;50: print x resource wood workPeople: ( m_city.cityManager.resource.wood.workPeople )&amp;lt;br&amp;gt;51: print x resource workPeople: ( m_city.cityManager.resource.workPeople )&amp;lt;br&amp;gt;52: print x troop archer: ( m_city.cityManager.troop.archer )&amp;lt;br&amp;gt;53: print x troop ballista: ( m_city.cityManager.troop.ballista )&amp;lt;br&amp;gt;54: print x troop batteringRam: ( m_city.cityManager.troop.batteringRam )&amp;lt;br&amp;gt;55: print x troop carriage: ( m_city.cityManager.troop.carriage )&amp;lt;br&amp;gt;56: print x troop catapult: ( m_city.cityManager.troop.catapult )&amp;lt;br&amp;gt;57: print x troop heavyCavalry: ( m_city.cityManager.troop.heavyCavalry )&amp;lt;br&amp;gt;58: print x troop lightCavalry: ( m_city.cityManager.troop.lightCavalry )&amp;lt;br&amp;gt;59: print x troop militia: ( m_city.cityManager.troop.militia )&amp;lt;br&amp;gt;60: print x troop peasants: ( m_city.cityManager.troop.peasants )&amp;lt;br&amp;gt;61: print x troop pikemen: ( m_city.cityManager.troop.pikemen )&amp;lt;br&amp;gt;62: print x troop scouter: ( m_city.cityManager.troop.scouter )&amp;lt;br&amp;gt;63: print x troop swordsmen: ( m_city.cityManager.troop.swordsmen )&amp;lt;br&amp;gt;64: print x fortification abatis: ( m_city.cityManager.fortification.abatis )&amp;lt;br&amp;gt;65: print x fortification arrowTower: ( m_city.cityManager.fortification.arrowTower )&amp;lt;br&amp;gt;66: print x fortification rockfall: ( m_city.cityManager.fortification.rockfall )&amp;lt;br&amp;gt;67: print x fortification rollingLogs: ( m_city.cityManager.fortification.rollingLogs )&amp;lt;br&amp;gt;68: print x fortification trap: ( m_city.cityManager.fortification.trap )&amp;lt;br&amp;gt;69: print x AnyIdleHero(any): ( m_city.AnyIdleHero(any) )&amp;lt;br&amp;gt;70: print x AnyIdleHero(Queen): ( m_city.AnyIdleHero(Queen) )&amp;lt;br&amp;gt;71: print x IsHeroInCastle(Queen): ( m_city.IsHeroInCastle(Queen) )&amp;lt;br&amp;gt;72: print x buildings[0]: ( m_city.cityManager.buildings[0] )&amp;lt;br&amp;gt;73: print x buildings[0] endTime: ( m_city.cityManager.buildings[0].endTime )&amp;lt;br&amp;gt;74: print x buildings[0] level: ( m_city.cityManager.buildings[0].level )&amp;lt;br&amp;gt;75: print x buildings[0] name: ( m_city.cityManager.buildings[0].name )&amp;lt;br&amp;gt;76: print x buildings[0] positionId: ( m_city.cityManager.buildings[0].positionId )&amp;lt;br&amp;gt;77: print x buildings[0] startTime: ( m_city.cityManager.buildings[0].startTime )&amp;lt;br&amp;gt;78: print x buildings[0] status: ( m_city.cityManager.buildings[0].status )&amp;lt;br&amp;gt;79: print x buildings[0] typeId: ( m_city.cityManager.buildings[0].typeId )&amp;lt;br&amp;gt;80: print x buildings[1]: ( m_city.cityManager.buildings[1] )&amp;lt;br&amp;gt;81: print x buildings[1] endTime: ( m_city.cityManager.buildings[1].endTime )&amp;lt;br&amp;gt;82: print x buildings[1] level: ( m_city.cityManager.buildings[1].level )&amp;lt;br&amp;gt;83: print x buildings[1] name: ( m_city.cityManager.buildings[1].name )&amp;lt;br&amp;gt;84: print x buildings[1] positionId: ( m_city.cityManager.buildings[1].positionId )&amp;lt;br&amp;gt;85: print x buildings[1] startTime: ( m_city.cityManager.buildings[1].startTime )&amp;lt;br&amp;gt;86: print x buildings[1] status: ( m_city.cityManager.buildings[1].status )&amp;lt;br&amp;gt;87: print x buildings[1] typeId: ( m_city.cityManager.buildings[1].typeId )&amp;lt;br&amp;gt;88: print x fields[0] id: ( m_city.cityManager.fields[0].id )&amp;lt;br&amp;gt;89: print x fields[0] level: ( m_city.cityManager.fields[0].level )&amp;lt;br&amp;gt;90: print x fields[0] name: ( m_city.cityManager.fields[0].name )&amp;lt;br&amp;gt;91: print x fields[0] type: ( m_city.cityManager.fields[0].type )&amp;lt;br&amp;gt;92: print x fields[1] id: ( m_city.cityManager.fields[1].id )&amp;lt;br&amp;gt;93: print x fields[1] level: ( m_city.cityManager.fields[1].level )&amp;lt;br&amp;gt;94: print x fields[1] name: ( m_city.cityManager.fields[1].name )&amp;lt;br&amp;gt;95: print x fields[1] type: ( m_city.cityManager.fields[1].type )&amp;lt;br&amp;gt;96: print x heros[0] logoUrl: ( m_city.cityManager.heroes[0].logoUrl )&amp;lt;br&amp;gt;97: print x heros[0] id: ( m_city.cityManager.heroes[0].id )&amp;lt;br&amp;gt;98: print x heros[0] name: ( m_city.cityManager.heroes[0].name )&amp;lt;br&amp;gt;99: print x heros[0] level: ( m_city.cityManager.heroes[0].level )&amp;lt;br&amp;gt;100: print x heros[0] experience: ( m_city.cityManager.heroes[0].experience )&amp;lt;br&amp;gt;101: print x heros[0] loyalty: ( m_city.cityManager.heroes[0].loyalty )&amp;lt;br&amp;gt;102: print x heros[0] power: ( m_city.cityManager.heroes[0].power )&amp;lt;br&amp;gt;103: print x heros[0] stratagem: ( m_city.cityManager.heroes[0].stratagem )&amp;lt;br&amp;gt;104: print x heros[0] management: ( m_city.cityManager.heroes[0].management )&amp;lt;br&amp;gt;105: print x heros[0] itemId: ( m_city.cityManager.heroes[0].itemId )&amp;lt;br&amp;gt;106: print x heros[0] itemAmount: ( m_city.cityManager.heroes[0].itemAmount )&amp;lt;br&amp;gt;107: print x heros[0] managementAdded: ( m_city.cityManager.heroes[0].managementAdded )&amp;lt;br&amp;gt;108: print x heros[0] managementBuffAdded: ( m_city.cityManager.heroes[0].managementBuffAdded )&amp;lt;br&amp;gt;109: print x heros[0] powerAdded: ( m_city.cityManager.heroes[0].powerAdded )&amp;lt;br&amp;gt;110: print x heros[0] powerBuffAdded: ( m_city.cityManager.heroes[0].powerBuffAdded )&amp;lt;br&amp;gt;111: print x heros[0] stratagemAdded: ( m_city.cityManager.heroes[0].stratagemAdded )&amp;lt;br&amp;gt;112: print x heros[0] stratagemBuffAdded: ( m_city.cityManager.heroes[0].stratagemBuffAdded )&amp;lt;br&amp;gt;113: print x heros[0] upgradeExp: ( m_city.cityManager.heroes[0].upgradeExp )&amp;lt;br&amp;gt;114: print x heros[0] remainPoint: ( m_city.cityManager.heroes[0].remainPoint )&amp;lt;br&amp;gt;115: print x heros[1] logoUrl: ( m_city.cityManager.heroes[1].logoUrl )&amp;lt;br&amp;gt;116: print x heros[1] id: ( m_city.cityManager.heroes[1].id )&amp;lt;br&amp;gt;117: print x heros[1] name: ( m_city.cityManager.heroes[1].name )&amp;lt;br&amp;gt;118: print x heros[1] level: ( m_city.cityManager.heroes[1].level )&amp;lt;br&amp;gt;119: print x heros[1] experience: ( m_city.cityManager.heroes[1].experience )&amp;lt;br&amp;gt;120: print x heros[1] loyalty: ( m_city.cityManager.heroes[1].loyalty )&amp;lt;br&amp;gt;121: print x heros[1] power: ( m_city.cityManager.heroes[1].power )&amp;lt;br&amp;gt;122: print x heros[1] stratagem: ( m_city.cityManager.heroes[1].stratagem )&amp;lt;br&amp;gt;123: print x heros[1] management: ( m_city.cityManager.heroes[1].management )&amp;lt;br&amp;gt;124: print x heros[1] itemId: ( m_city.cityManager.heroes[1].itemId )&amp;lt;br&amp;gt;125: print x heros[1] itemAmount: ( m_city.cityManager.heroes[1].itemAmount )&amp;lt;br&amp;gt;126: print x heros[1] managementAdded: ( m_city.cityManager.heroes[1].managementAdded )&amp;lt;br&amp;gt;127: print x heros[1] managementBuffAdded: ( m_city.cityManager.heroes[1].managementBuffAdded )&amp;lt;br&amp;gt;128: print x heros[1] powerAdded: ( m_city.cityManager.heroes[1].powerAdded )&amp;lt;br&amp;gt;129: print x heros[1] powerBuffAdded: ( m_city.cityManager.heroes[1].powerBuffAdded )&amp;lt;br&amp;gt;130: print x heros[1] stratagemAdded: ( m_city.cityManager.heroes[1].stratagemAdded )&amp;lt;br&amp;gt;131: print x heros[1] stratagemBuffAdded: ( m_city.cityManager.heroes[1].stratagemBuffAdded )&amp;lt;br&amp;gt;132: print x heros[1] upgradeExp: ( m_city.cityManager.heroes[1].upgradeExp )&amp;lt;br&amp;gt;133: print x heros[1] remainPoint: ( m_city.cityManager.heroes[1].remainPoint )&amp;lt;br&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Anonymous</name></author>	</entry>

	<entry>
		<id>http://wiki.neatportal.com/index.php?title=Reference_Test&amp;diff=661&amp;oldid=prev</id>
		<title>Anonymous: Creation of Reference Test Table</title>
		<link rel="alternate" type="text/html" href="http://wiki.neatportal.com/index.php?title=Reference_Test&amp;diff=661&amp;oldid=prev"/>
				<updated>2011-06-05T01:07:05Z</updated>
		
		<summary type="html">&lt;p&gt;Creation of Reference Test Table&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Result Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Rference Test Results:&lt;br /&gt;
|-&lt;br /&gt;
! Reference:&lt;br /&gt;
! Result:&lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.logUrl )||Invalid Reference: m_city.logUrl.............logUrl: ( null ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.goOutForBattle )||Invalid Reference: m_city.goOutForBattle.....goOutForBattle: ( null ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.hasEnemy )||Invalid Reference: m_city.hasEnemy...........HasEnemy: ( null ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.allowAlliance )||Invalid Reference: m_city.allowAlliance......allowAlliance: ( null ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.status )||Invalid Reference: m_city.status.............status: ( null ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.gold.amount )||Error #1069&lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.gold.increaseRate )||Error #1069&lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.gold.max )||Error #1069&lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.heroSalary )||Error #1069&lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.taxRate )||Error #1069&lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.fields[0].status )||Error #1069&lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.fields[1].status )||Error #1069&lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.fields[2].status )||Error #1069&lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].staus )||Error #1069&lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].staus )||Error #1069&lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.id )||id: ( 1842287 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.name )||name: ( Bedlam ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.buildPeople )||resource buildPeople: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.complaint )||resource complaint: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.curPopulation )||resource curPopulation: ( 60550 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.food )||resource food: ( [object ResourceInfoBean] ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.food.amount )||resource food amount: ( 426711426.32490295 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.food.increaseRate )||resource food increaseRate: ( 424000 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.food.max )||resource food max: ( 9910000 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.food.storeRercent )||resource food storeRercent: ( 25 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.food.workPeople )||resource food workPeople: ( 9000 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.gold )||resource gold: ( 148518718.07340002 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.iron )||resource iron: ( [object ResourceInfoBean] ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.iron.amount )||resource iron amount: ( 69161.95417354167 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.iron.increaseRate )||resource iron increaseRate: ( 100 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.iron.max )||resource iron max: ( 10000 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.iron.storeRercent )||resource iron storeRercent: ( 25 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.iron.workPeople )||resource iron workPeople: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.maxPopulation )||resource maxPopulation: ( 60550 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.stone )||resource stone: ( [object ResourceInfoBean] ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.stone.amount )||resource stone amount: ( 697338506.69406 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.stone.increaseRate )||resource stone increaseRate: ( 100 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.stone.max )||resource stone max: ( 10000 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.stone.storeRercent )||resource stone storeRercent: ( 25 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.stone.workPeople )||resource stone workPeople: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.support )||resource support: ( 100 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.taxIncome )||resource taxIncome: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.troopCostFood )||resource troopCostFood: ( 9148829 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.wood )||resource wood: ( [object ResourceInfoBean] ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.wood.amount )||resource wood amount: ( 8621115.138124214 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.wood.increaseRate )||resource wood increaseRate: ( 459235 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.wood.max )||resource wood max: ( 9415000 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.wood.storeRercent )||resource wood storeRercent: ( 25 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.wood.workPeople )||resource wood workPeople: ( 8560 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.resource.workPeople )||resource workPeople: ( 17560 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.troop.archer )||troop archer: ( 245908 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.troop.ballista )||troop ballista: ( 19000 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.troop.batteringRam )||troop batteringRam: ( 1001 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.troop.carriage )||troop carriage: ( 32891 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.troop.catapult )||troop catapult: ( 816 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.troop.heavyCavalry )||troop heavyCavalry: ( 25817 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.troop.lightCavalry )||troop lightCavalry: ( 48530 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.troop.militia )||troop militia: ( 346400 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.troop.peasants )||troop peasants: ( 15000 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.troop.pikemen )||troop pikemen: ( 64699 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.troop.scouter )||troop scouter: ( 350000 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.troop.swordsmen )||troop swordsmen: ( 55690 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.fortification.abatis )||fortification abatis: ( 3625 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.fortification.arrowTower )||fortification arrowTower: ( 10333 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.fortification.rockfall )||fortification rockfall: ( 750 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.fortification.rollingLogs )||fortification rollingLogs: ( 750 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.fortification.trap )||fortification trap: ( 10001 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.AnyIdleHero(any) )||AnyIdleHero(any): ( true ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.AnyIdleHero(Queen) )||AnyIdleHero(Queen): ( false ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.IsHeroInCastle(Queen) )||IsHeroInCastle(Queen): ( true ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.buildings[0] )||buildings[0]: ( [object BuildingBean] ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.buildings[0].endTime )||buildings[0] endTime: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.buildings[0].level )||buildings[0] level: ( 9 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.buildings[0].name )||buildings[0] name: ( Sawmill ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.buildings[0].positionId )||buildings[0] positionId: ( 1040 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.buildings[0].startTime )||buildings[0] startTime: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.buildings[0].status )||buildings[0] status: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.buildings[0].typeId )||buildings[0] typeId: ( 4 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.buildings[1] )||buildings[1]: ( [object BuildingBean] ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.buildings[1].endTime )||buildings[1] endTime: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.buildings[1].level )||buildings[1] level: ( 9 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.buildings[1].name )||buildings[1] name: ( Sawmill ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.buildings[1].positionId )||buildings[1] positionId: ( 1039 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.buildings[1].startTime )||buildings[1] startTime: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.buildings[1].status )||buildings[1] status: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.buildings[1].typeId )||buildings[1] typeId: ( 4 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.fields[0].id )||fields[0] id: ( 190842 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.fields[0].level )||fields[0] level: ( 10 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.fields[0].name )||fields[0] name: ( Forest ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.fields[0].type )||fields[0] type: ( 1 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.fields[1].id )||fields[1] id: ( 199628 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.fields[1].level )||fields[1] level: ( 10 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.fields[1].name )||fields[1] name: ( Forest ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.fields[1].type )||fields[1] type: ( 1 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].logoUrl )||heros[0] logoUrl: ( images/icon/player/faceB7.jpg ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].id )||heros[0] id: ( 1157979 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].name )||heros[0] name: ( a ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].level )||heros[0] level: ( 137 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].experience )||heros[0] experience: ( 1698005 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].loyalty )||heros[0] loyalty: ( 100 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].power )||heros[0] power: ( 224 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].stratagem )||heros[0] stratagem: ( 51 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].management )||heros[0] management: ( 33 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].itemId )||heros[0] itemId: ( hero.loyalty.9 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].itemAmount )||heros[0] itemAmount: ( 9 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].managementAdded )||heros[0] managementAdded: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].managementBuffAdded )||heros[0] managementBuffAdded: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].powerAdded )||heros[0] powerAdded: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].powerBuffAdded )||heros[0] powerBuffAdded: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].stratagemAdded )||heros[0] stratagemAdded: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].stratagemBuffAdded )||heros[0] stratagemBuffAdded: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].upgradeExp )||heros[0] upgradeExp: ( 1876900 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[0].remainPoint )||heros[0] remainPoint: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].logoUrl )||heros[1] logoUrl: ( images/icon/player/faceA1.jpg ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].id )||heros[1] id: ( 1384236 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].name )||heros[1] name: ( Queen ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].level )||heros[1] level: ( 115 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].experience )||heros[1] experience: ( 658977 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].loyalty )||heros[1] loyalty: ( 100 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].power )||heros[1] power: ( 58 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].stratagem )||heros[1] stratagem: ( 25 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].management )||heros[1] management: ( 176 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].itemId )||heros[1] itemId: ( hero.loyalty.7 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].itemAmount )||heros[1] itemAmount: ( 7 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].managementAdded )||heros[1] managementAdded: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].managementBuffAdded )||heros[1] managementBuffAdded: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].powerAdded )||heros[1] powerAdded: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].powerBuffAdded )||heros[1] powerBuffAdded: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].stratagemAdded )||heros[1] stratagemAdded: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].stratagemBuffAdded )||heros[1] stratagemBuffAdded: ( 0 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].upgradeExp )||heros[1] upgradeExp: ( 1322500 ) &lt;br /&gt;
|-&lt;br /&gt;
| ( m_city.cityManager.heroes[1].remainPoint )||heros[1] remainPoint: ( 0 ) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Script ==&lt;br /&gt;
The result table was produced using the following script:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;1: print x logUrl: ( m_city.logUrl )&amp;lt;br&amp;gt;2: print x goOutForBattle: ( m_city.goOutForBattle )&amp;lt;br&amp;gt;3: print x hasEnemy: ( m_city.hasEnemy.status )&amp;lt;br&amp;gt;4: print x allowAlliance: ( m_city.allowAlliance )&amp;lt;br&amp;gt;5: print x status: ( m_city.status )&amp;lt;br&amp;gt;6: print x resource gold: ( m_city.cityManager.resource.gold )&amp;lt;br&amp;gt;7: print x resource gold amount: ( m_city.cityManager.resource.gold.amount )&amp;lt;br&amp;gt;8: print x resource gold increaseRate: ( m_city.cityManager.resource.gold.increaseRate )&amp;lt;br&amp;gt;9: print x resource gold max: ( m_city.cityManager.resource.gold.max )&amp;lt;br&amp;gt;10: print x resource heroSalary: ( m_city.cityManager.resource.heroSalary )&amp;lt;br&amp;gt;11: print x resource taxRate: ( m_city.cityManager.resource.taxRate )&amp;lt;br&amp;gt;12: print x fields[0] status: ( m_city.cityManager.fields[0].status )&amp;lt;br&amp;gt;13: print x fields[1] status: ( m_city.cityManager.fields[1].status )&amp;lt;br&amp;gt;14: print x fields[2] status: ( m_city.cityManager.fields[2].status )&amp;lt;br&amp;gt;15: print x heros[0] staus: ( m_city.cityManager.heroes[0].staus )&amp;lt;br&amp;gt;16: print x heros[1] staus: ( m_city.cityManager.heroes[1].staus )&amp;lt;br&amp;gt;17: print x id: ( m_city.cityManager.id )&amp;lt;br&amp;gt;18: print x name: ( m_city.cityManager.name )&amp;lt;br&amp;gt;19: print x resource buildPeople: ( m_city.cityManager.resource.buildPeople )&amp;lt;br&amp;gt;20: print x resource complaint: ( m_city.cityManager.resource.complaint )&amp;lt;br&amp;gt;21: print x resource curPopulation: ( m_city.cityManager.resource.curPopulation )&amp;lt;br&amp;gt;22: print x resource food: ( m_city.cityManager.resource.food )&amp;lt;br&amp;gt;23: print x resource food amount: ( m_city.cityManager.resource.food.amount )&amp;lt;br&amp;gt;24: print x resource food increaseRate: ( m_city.cityManager.resource.food.increaseRate )&amp;lt;br&amp;gt;25: print x resource food max: ( m_city.cityManager.resource.food.max )&amp;lt;br&amp;gt;26: print x resource food storeRercent: ( m_city.cityManager.resource.food.storeRercent )&amp;lt;br&amp;gt;27: print x resource food workPeople: ( m_city.cityManager.resource.food.workPeople )&amp;lt;br&amp;gt;28: print x resource gold: ( m_city.cityManager.resource.gold )&amp;lt;br&amp;gt;29: print x resource iron: ( m_city.cityManager.resource.iron )&amp;lt;br&amp;gt;30: print x resource iron amount: ( m_city.cityManager.resource.iron.amount )&amp;lt;br&amp;gt;31: print x resource iron increaseRate: ( m_city.cityManager.resource.iron.increaseRate )&amp;lt;br&amp;gt;32: print x resource iron max: ( m_city.cityManager.resource.iron.max )&amp;lt;br&amp;gt;33: print x resource iron storeRercent: ( m_city.cityManager.resource.iron.storeRercent )&amp;lt;br&amp;gt;34: print x resource iron workPeople: ( m_city.cityManager.resource.iron.workPeople )&amp;lt;br&amp;gt;35: print x resource maxPopulation: ( m_city.cityManager.resource.maxPopulation )&amp;lt;br&amp;gt;36: print x resource stone: ( m_city.cityManager.resource.stone )&amp;lt;br&amp;gt;37: print x resource stone amount: ( m_city.cityManager.resource.stone.amount )&amp;lt;br&amp;gt;38: print x resource stone increaseRate: ( m_city.cityManager.resource.stone.increaseRate )&amp;lt;br&amp;gt;39: print x resource stone max: ( m_city.cityManager.resource.stone.max )&amp;lt;br&amp;gt;40: print x resource stone storeRercent: ( m_city.cityManager.resource.stone.storeRercent )&amp;lt;br&amp;gt;41: print x resource stone workPeople: ( m_city.cityManager.resource.stone.workPeople )&amp;lt;br&amp;gt;42: print x resource support: ( m_city.cityManager.resource.support )&amp;lt;br&amp;gt;43: print x resource taxIncome: ( m_city.cityManager.resource.taxIncome )&amp;lt;br&amp;gt;44: print x resource troopCostFood: ( m_city.cityManager.resource.troopCostFood )&amp;lt;br&amp;gt;45: print x resource wood: ( m_city.cityManager.resource.wood )&amp;lt;br&amp;gt;46: print x resource wood amount: ( m_city.cityManager.resource.wood.amount )&amp;lt;br&amp;gt;47: print x resource wood increaseRate: ( m_city.cityManager.resource.wood.increaseRate )&amp;lt;br&amp;gt;48: print x resource wood max: ( m_city.cityManager.resource.wood.max )&amp;lt;br&amp;gt;49: print x resource wood storeRercent: ( m_city.cityManager.resource.wood.storeRercent )&amp;lt;br&amp;gt;50: print x resource wood workPeople: ( m_city.cityManager.resource.wood.workPeople )&amp;lt;br&amp;gt;51: print x resource workPeople: ( m_city.cityManager.resource.workPeople )&amp;lt;br&amp;gt;52: print x troop archer: ( m_city.cityManager.troop.archer )&amp;lt;br&amp;gt;53: print x troop ballista: ( m_city.cityManager.troop.ballista )&amp;lt;br&amp;gt;54: print x troop batteringRam: ( m_city.cityManager.troop.batteringRam )&amp;lt;br&amp;gt;55: print x troop carriage: ( m_city.cityManager.troop.carriage )&amp;lt;br&amp;gt;56: print x troop catapult: ( m_city.cityManager.troop.catapult )&amp;lt;br&amp;gt;57: print x troop heavyCavalry: ( m_city.cityManager.troop.heavyCavalry )&amp;lt;br&amp;gt;58: print x troop lightCavalry: ( m_city.cityManager.troop.lightCavalry )&amp;lt;br&amp;gt;59: print x troop militia: ( m_city.cityManager.troop.militia )&amp;lt;br&amp;gt;60: print x troop peasants: ( m_city.cityManager.troop.peasants )&amp;lt;br&amp;gt;61: print x troop pikemen: ( m_city.cityManager.troop.pikemen )&amp;lt;br&amp;gt;62: print x troop scouter: ( m_city.cityManager.troop.scouter )&amp;lt;br&amp;gt;63: print x troop swordsmen: ( m_city.cityManager.troop.swordsmen )&amp;lt;br&amp;gt;64: print x fortification abatis: ( m_city.cityManager.fortification.abatis )&amp;lt;br&amp;gt;65: print x fortification arrowTower: ( m_city.cityManager.fortification.arrowTower )&amp;lt;br&amp;gt;66: print x fortification rockfall: ( m_city.cityManager.fortification.rockfall )&amp;lt;br&amp;gt;67: print x fortification rollingLogs: ( m_city.cityManager.fortification.rollingLogs )&amp;lt;br&amp;gt;68: print x fortification trap: ( m_city.cityManager.fortification.trap )&amp;lt;br&amp;gt;69: print x AnyIdleHero(any): ( m_city.AnyIdleHero(any) )&amp;lt;br&amp;gt;70: print x AnyIdleHero(Queen): ( m_city.AnyIdleHero(Queen) )&amp;lt;br&amp;gt;71: print x IsHeroInCastle(Queen): ( m_city.IsHeroInCastle(Queen) )&amp;lt;br&amp;gt;72: print x buildings[0]: ( m_city.cityManager.buildings[0] )&amp;lt;br&amp;gt;73: print x buildings[0] endTime: ( m_city.cityManager.buildings[0].endTime )&amp;lt;br&amp;gt;74: print x buildings[0] level: ( m_city.cityManager.buildings[0].level )&amp;lt;br&amp;gt;75: print x buildings[0] name: ( m_city.cityManager.buildings[0].name )&amp;lt;br&amp;gt;76: print x buildings[0] positionId: ( m_city.cityManager.buildings[0].positionId )&amp;lt;br&amp;gt;77: print x buildings[0] startTime: ( m_city.cityManager.buildings[0].startTime )&amp;lt;br&amp;gt;78: print x buildings[0] status: ( m_city.cityManager.buildings[0].status )&amp;lt;br&amp;gt;79: print x buildings[0] typeId: ( m_city.cityManager.buildings[0].typeId )&amp;lt;br&amp;gt;80: print x buildings[1]: ( m_city.cityManager.buildings[1] )&amp;lt;br&amp;gt;81: print x buildings[1] endTime: ( m_city.cityManager.buildings[1].endTime )&amp;lt;br&amp;gt;82: print x buildings[1] level: ( m_city.cityManager.buildings[1].level )&amp;lt;br&amp;gt;83: print x buildings[1] name: ( m_city.cityManager.buildings[1].name )&amp;lt;br&amp;gt;84: print x buildings[1] positionId: ( m_city.cityManager.buildings[1].positionId )&amp;lt;br&amp;gt;85: print x buildings[1] startTime: ( m_city.cityManager.buildings[1].startTime )&amp;lt;br&amp;gt;86: print x buildings[1] status: ( m_city.cityManager.buildings[1].status )&amp;lt;br&amp;gt;87: print x buildings[1] typeId: ( m_city.cityManager.buildings[1].typeId )&amp;lt;br&amp;gt;88: print x fields[0] id: ( m_city.cityManager.fields[0].id )&amp;lt;br&amp;gt;89: print x fields[0] level: ( m_city.cityManager.fields[0].level )&amp;lt;br&amp;gt;90: print x fields[0] name: ( m_city.cityManager.fields[0].name )&amp;lt;br&amp;gt;91: print x fields[0] type: ( m_city.cityManager.fields[0].type )&amp;lt;br&amp;gt;92: print x fields[1] id: ( m_city.cityManager.fields[1].id )&amp;lt;br&amp;gt;93: print x fields[1] level: ( m_city.cityManager.fields[1].level )&amp;lt;br&amp;gt;94: print x fields[1] name: ( m_city.cityManager.fields[1].name )&amp;lt;br&amp;gt;95: print x fields[1] type: ( m_city.cityManager.fields[1].type )&amp;lt;br&amp;gt;96: print x heros[0] logoUrl: ( m_city.cityManager.heroes[0].logoUrl )&amp;lt;br&amp;gt;97: print x heros[0] id: ( m_city.cityManager.heroes[0].id )&amp;lt;br&amp;gt;98: print x heros[0] name: ( m_city.cityManager.heroes[0].name )&amp;lt;br&amp;gt;99: print x heros[0] level: ( m_city.cityManager.heroes[0].level )&amp;lt;br&amp;gt;100: print x heros[0] experience: ( m_city.cityManager.heroes[0].experience )&amp;lt;br&amp;gt;101: print x heros[0] loyalty: ( m_city.cityManager.heroes[0].loyalty )&amp;lt;br&amp;gt;102: print x heros[0] power: ( m_city.cityManager.heroes[0].power )&amp;lt;br&amp;gt;103: print x heros[0] stratagem: ( m_city.cityManager.heroes[0].stratagem )&amp;lt;br&amp;gt;104: print x heros[0] management: ( m_city.cityManager.heroes[0].management )&amp;lt;br&amp;gt;105: print x heros[0] itemId: ( m_city.cityManager.heroes[0].itemId )&amp;lt;br&amp;gt;106: print x heros[0] itemAmount: ( m_city.cityManager.heroes[0].itemAmount )&amp;lt;br&amp;gt;107: print x heros[0] managementAdded: ( m_city.cityManager.heroes[0].managementAdded )&amp;lt;br&amp;gt;108: print x heros[0] managementBuffAdded: ( m_city.cityManager.heroes[0].managementBuffAdded )&amp;lt;br&amp;gt;109: print x heros[0] powerAdded: ( m_city.cityManager.heroes[0].powerAdded )&amp;lt;br&amp;gt;110: print x heros[0] powerBuffAdded: ( m_city.cityManager.heroes[0].powerBuffAdded )&amp;lt;br&amp;gt;111: print x heros[0] stratagemAdded: ( m_city.cityManager.heroes[0].stratagemAdded )&amp;lt;br&amp;gt;112: print x heros[0] stratagemBuffAdded: ( m_city.cityManager.heroes[0].stratagemBuffAdded )&amp;lt;br&amp;gt;113: print x heros[0] upgradeExp: ( m_city.cityManager.heroes[0].upgradeExp )&amp;lt;br&amp;gt;114: print x heros[0] remainPoint: ( m_city.cityManager.heroes[0].remainPoint )&amp;lt;br&amp;gt;115: print x heros[1] logoUrl: ( m_city.cityManager.heroes[1].logoUrl )&amp;lt;br&amp;gt;116: print x heros[1] id: ( m_city.cityManager.heroes[1].id )&amp;lt;br&amp;gt;117: print x heros[1] name: ( m_city.cityManager.heroes[1].name )&amp;lt;br&amp;gt;118: print x heros[1] level: ( m_city.cityManager.heroes[1].level )&amp;lt;br&amp;gt;119: print x heros[1] experience: ( m_city.cityManager.heroes[1].experience )&amp;lt;br&amp;gt;120: print x heros[1] loyalty: ( m_city.cityManager.heroes[1].loyalty )&amp;lt;br&amp;gt;121: print x heros[1] power: ( m_city.cityManager.heroes[1].power )&amp;lt;br&amp;gt;122: print x heros[1] stratagem: ( m_city.cityManager.heroes[1].stratagem )&amp;lt;br&amp;gt;123: print x heros[1] management: ( m_city.cityManager.heroes[1].management )&amp;lt;br&amp;gt;124: print x heros[1] itemId: ( m_city.cityManager.heroes[1].itemId )&amp;lt;br&amp;gt;125: print x heros[1] itemAmount: ( m_city.cityManager.heroes[1].itemAmount )&amp;lt;br&amp;gt;126: print x heros[1] managementAdded: ( m_city.cityManager.heroes[1].managementAdded )&amp;lt;br&amp;gt;127: print x heros[1] managementBuffAdded: ( m_city.cityManager.heroes[1].managementBuffAdded )&amp;lt;br&amp;gt;128: print x heros[1] powerAdded: ( m_city.cityManager.heroes[1].powerAdded )&amp;lt;br&amp;gt;129: print x heros[1] powerBuffAdded: ( m_city.cityManager.heroes[1].powerBuffAdded )&amp;lt;br&amp;gt;130: print x heros[1] stratagemAdded: ( m_city.cityManager.heroes[1].stratagemAdded )&amp;lt;br&amp;gt;131: print x heros[1] stratagemBuffAdded: ( m_city.cityManager.heroes[1].stratagemBuffAdded )&amp;lt;br&amp;gt;132: print x heros[1] upgradeExp: ( m_city.cityManager.heroes[1].upgradeExp )&amp;lt;br&amp;gt;133: print x heros[1] remainPoint: ( m_city.cityManager.heroes[1].remainPoint )&amp;lt;br&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Anonymous</name></author>	</entry>

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